Initial commit: Original Python LLMTester project

This commit is contained in:
2025-10-03 01:11:39 -04:00
commit ac5204e93a
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from __future__ import annotations
import os
import time
from pathlib import Path
from typing import TYPE_CHECKING, Optional
try: # Optional dependency for GGUF execution
from llama_cpp import Llama
except ImportError: # pragma: no cover
Llama = None # type: ignore
if TYPE_CHECKING:
from llama_cpp import Llama as LlamaType
else: # pragma: no cover
class LlamaType: # type: ignore
...
from engine_loader import BaseRuntime
class EngineRuntime(BaseRuntime):
name = "mlx_apple_silicon"
def __init__(self, *, max_tokens: int = 1024, context_window: int = 4096) -> None:
super().__init__()
self.max_tokens = max_tokens
self.context_window = context_window
self.threads = max(os.cpu_count() or 1, 1)
self._mode: Optional[str] = None # "mlx" or "llama_cpp"
self._model = None
self._tokenizer = None
self._llm: Optional[LlamaType] = None
self._model_path: Path | None = None
def discover_gguf_models(self, search_paths: list[Path]) -> list[Path]:
candidates: list[Path] = []
seen: set[Path] = set()
for root in search_paths:
if not root.exists():
continue
for path in root.rglob("*.gguf"):
if path.is_file():
resolved = path.resolve()
if resolved not in seen:
seen.add(resolved)
candidates.append(resolved)
for path in root.iterdir():
if path.is_dir() and (path / "config.json").exists():
resolved = path.resolve()
if resolved not in seen:
seen.add(resolved)
candidates.append(resolved)
return candidates
def load_model(self, model_path: Path) -> None:
if self._model_path == model_path:
if self._mode == "mlx" and self._model is not None:
return
if self._mode == "llama_cpp" and self._llm is not None:
return
self.unload()
resolved_path = model_path.resolve()
if resolved_path.is_file() and resolved_path.suffix.lower() == ".gguf":
if Llama is None:
raise RuntimeError(
"llama-cpp-python is required to run GGUF models on Apple Silicon. Install it with 'pip install llama-cpp-python'."
)
self._llm = Llama(
model_path=str(resolved_path),
n_ctx=self.context_window,
n_gpu_layers=-1,
n_threads=self.threads,
use_gpu=True,
verbose=False,
)
self._mode = "llama_cpp"
else:
try:
from mlx_lm import load # type: ignore import-not-found
except ImportError as exc: # pragma: no cover - environment validation
raise RuntimeError(
"mlx-lm is required for MLX models. Install it with 'pip install mlx-lm'."
) from exc
self._model, self._tokenizer = load(str(resolved_path))
self._mode = "mlx"
self._model_path = resolved_path
def generate(self, prompt: str, *, temperature: float) -> dict:
if self._mode == "llama_cpp":
if self._llm is None:
raise RuntimeError("Model must be loaded before calling generate().")
start_time = time.time()
response = self._llm.create_chat_completion(
messages=[{"role": "user", "content": prompt}],
temperature=temperature,
)
elapsed = max(time.time() - start_time, 1e-5)
content = response["choices"][0]["message"]["content"]
usage = response.get("usage", {})
completion_tokens = usage.get("completion_tokens", 0)
total_tokens = usage.get("total_tokens", completion_tokens)
return {
"response": content,
"metrics": {
"tokens_per_second": round(completion_tokens / elapsed, 2) if completion_tokens else 0,
"total_tokens": total_tokens,
"time_to_first_token": round(usage.get("prompt_eval_duration", 0) / 1_000_000_000, 2)
if "prompt_eval_duration" in usage
else 0,
"stop_reason": response["choices"][0].get("finish_reason", "unknown"),
},
}
if self._mode == "mlx":
if self._model is None or self._tokenizer is None:
raise RuntimeError("Model must be loaded before calling generate().")
start_time = time.time()
try:
from mlx_lm import generate # type: ignore import-not-found
except ImportError as exc: # pragma: no cover
raise RuntimeError(
"mlx-lm is required for MLX models. Install it with 'pip install mlx-lm'."
) from exc
completion = generate(
self._model,
self._tokenizer,
prompt,
max_tokens=self.max_tokens,
temperature=temperature,
)
elapsed = max(time.time() - start_time, 1e-5)
if isinstance(completion, str):
text = completion
else:
text = str(completion)
prompt_tokens = len(self._tokenizer.encode(prompt))
completion_tokens = max(len(self._tokenizer.encode(text)) - prompt_tokens, 0)
total_tokens = prompt_tokens + completion_tokens
return {
"response": text,
"metrics": {
"tokens_per_second": round(completion_tokens / elapsed, 2) if completion_tokens else 0,
"total_tokens": total_tokens,
"time_to_first_token": 0,
"stop_reason": "stop",
},
}
raise RuntimeError("No model is currently loaded. Call load_model() first.")
def unload(self) -> None:
self._model = None
self._tokenizer = None
self._llm = None
self._model_path = None
self._mode = None
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from __future__ import annotations
import os
import time
from pathlib import Path
try:
from llama_cpp import Llama
except ImportError as exc: # pragma: no cover - dependency validation
raise RuntimeError(
"llama-cpp-python is required for the CPU engine runtime. Install it with 'pip install llama-cpp-python'."
) from exc
from engine_loader import BaseRuntime
class EngineRuntime(BaseRuntime):
name = "llama_cpp_cpu"
def __init__(self, *, context_window: int = 4096) -> None:
super().__init__()
self.context_window = context_window
self.threads = max(os.cpu_count() or 1, 1)
self._llm: Llama | None = None
self._model_path: Path | None = None
def load_model(self, model_path: Path) -> None:
if self._model_path == model_path and self._llm is not None:
return
self.unload()
self._llm = Llama(
model_path=str(model_path),
n_ctx=self.context_window,
n_threads=self.threads,
n_gpu_layers=0,
verbose=False,
)
self._model_path = model_path
def generate(self, prompt: str, *, temperature: float) -> dict:
if self._llm is None:
raise RuntimeError("Model must be loaded before calling generate().")
start_time = time.time()
response = self._llm.create_chat_completion(
messages=[{"role": "user", "content": prompt}],
temperature=temperature,
)
elapsed = max(time.time() - start_time, 1e-5)
content = response["choices"][0]["message"]["content"]
usage = response.get("usage", {})
completion_tokens = usage.get("completion_tokens", 0)
total_tokens = usage.get("total_tokens", completion_tokens)
return {
"response": content,
"metrics": {
"tokens_per_second": round(completion_tokens / elapsed, 2) if completion_tokens else 0,
"total_tokens": total_tokens,
"time_to_first_token": round(usage.get("prompt_eval_duration", 0) / 1_000_000_000, 2)
if "prompt_eval_duration" in usage
else 0,
"stop_reason": response["choices"][0].get("finish_reason", "unknown"),
},
}
def unload(self) -> None:
if self._llm is not None:
self._llm = None
self._model_path = None
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from __future__ import annotations
import os
import time
from pathlib import Path
try:
from llama_cpp import Llama
except ImportError as exc:
raise RuntimeError(
"llama-cpp-python with CUDA support is required for the CUDA engine runtime."
) from exc
from engine_loader import BaseRuntime
class EngineRuntime(BaseRuntime):
name = "llama_cpp_cuda"
def __init__(self, *, context_window: int = 4096, gpu_layers: int = -1) -> None:
super().__init__()
self.context_window = context_window
self.gpu_layers = gpu_layers
self.threads = max(os.cpu_count() or 1, 1)
self._llm: Llama | None = None
self._model_path: Path | None = None
def load_model(self, model_path: Path) -> None:
if self._model_path == model_path and self._llm is not None:
return
self.unload()
self._llm = Llama(
model_path=str(model_path),
n_ctx=self.context_window,
n_threads=self.threads,
n_gpu_layers=self.gpu_layers,
use_gpu=True,
verbose=False,
)
self._model_path = model_path
def generate(self, prompt: str, *, temperature: float) -> dict:
if self._llm is None:
raise RuntimeError("Model must be loaded before calling generate().")
start_time = time.time()
response = self._llm.create_chat_completion(
messages=[{"role": "user", "content": prompt}],
temperature=temperature,
)
elapsed = max(time.time() - start_time, 1e-5)
content = response["choices"][0]["message"]["content"]
usage = response.get("usage", {})
completion_tokens = usage.get("completion_tokens", 0)
total_tokens = usage.get("total_tokens", completion_tokens)
return {
"response": content,
"metrics": {
"tokens_per_second": round(completion_tokens / elapsed, 2) if completion_tokens else 0,
"total_tokens": total_tokens,
"time_to_first_token": round(usage.get("prompt_eval_duration", 0) / 1_000_000_000, 2)
if "prompt_eval_duration" in usage
else 0,
"stop_reason": response["choices"][0].get("finish_reason", "unknown"),
},
}
def unload(self) -> None:
if self._llm is not None:
self._llm = None
self._model_path = None
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from __future__ import annotations
import os
import time
from pathlib import Path
try:
from llama_cpp import Llama
except ImportError as exc:
raise RuntimeError(
"llama-cpp-python built with ROCm support is required for the ROCm engine runtime."
) from exc
from engine_loader import BaseRuntime
class EngineRuntime(BaseRuntime):
name = "llama_cpp_rocm"
def __init__(self, *, context_window: int = 4096, gpu_layers: int = -1) -> None:
super().__init__()
self.context_window = context_window
self.gpu_layers = gpu_layers
self.threads = max(os.cpu_count() or 1, 1)
self._llm: Llama | None = None
self._model_path: Path | None = None
def load_model(self, model_path: Path) -> None:
if self._model_path == model_path and self._llm is not None:
return
self.unload()
self._llm = Llama(
model_path=str(model_path),
n_ctx=self.context_window,
n_threads=self.threads,
n_gpu_layers=self.gpu_layers,
use_gpu=True,
verbose=False,
)
self._model_path = model_path
def generate(self, prompt: str, *, temperature: float) -> dict:
if self._llm is None:
raise RuntimeError("Model must be loaded before calling generate().")
start_time = time.time()
response = self._llm.create_chat_completion(
messages=[{"role": "user", "content": prompt}],
temperature=temperature,
)
elapsed = max(time.time() - start_time, 1e-5)
content = response["choices"][0]["message"]["content"]
usage = response.get("usage", {})
completion_tokens = usage.get("completion_tokens", 0)
total_tokens = usage.get("total_tokens", completion_tokens)
return {
"response": content,
"metrics": {
"tokens_per_second": round(completion_tokens / elapsed, 2) if completion_tokens else 0,
"total_tokens": total_tokens,
"time_to_first_token": round(usage.get("prompt_eval_duration", 0) / 1_000_000_000, 2)
if "prompt_eval_duration" in usage
else 0,
"stop_reason": response["choices"][0].get("finish_reason", "unknown"),
},
}
def unload(self) -> None:
if self._llm is not None:
self._llm = None
self._model_path = None
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import os
import shutil
from pathlib import Path
ROOT_DIR = Path(__file__).resolve().parent.parent
CORE_DIR = ROOT_DIR / ".core"
TESTS_DIR = ROOT_DIR / "tests"
RESULTS_DIR = ROOT_DIR / "results"
TEMPLATES_DIR = CORE_DIR / "templates"
TEMPLATE_PATH = TEMPLATES_DIR / "test-block.md"
TEMP_DIR = CORE_DIR / ".temp"
MODELS_DIR = ROOT_DIR / "models"
DEFAULT_TEMPERATURE = float(os.getenv("AUTO_TEST_TEMPERATURE", "0.1"))
DEFAULT_PROVIDER_NAME = os.getenv("AUTO_TEST_PROVIDER", "LM Studio")
def ensure_directories() -> None:
"""Ensure that shared directories exist."""
RESULTS_DIR.mkdir(parents=True, exist_ok=True)
TEMPLATES_DIR.mkdir(parents=True, exist_ok=True)
TEMP_DIR.mkdir(parents=True, exist_ok=True)
MODELS_DIR.mkdir(parents=True, exist_ok=True)
def get_env_setting(key: str, default: str) -> str:
"""Read an environment variable with a default fallback."""
return os.getenv(key, default)
def reset_temp_directory() -> None:
"""Clear and recreate the temporary directory used for staging markdown blocks."""
if TEMP_DIR.exists():
shutil.rmtree(TEMP_DIR)
TEMP_DIR.mkdir(parents=True, exist_ok=True)
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from __future__ import annotations
import importlib.abc
import importlib.util
import platform
import shutil
from dataclasses import dataclass
from pathlib import Path
from typing import Optional, Type
from config import CORE_DIR
ENGINE_ROOT = CORE_DIR / ".engine"
DEFAULT_ENGINE_VERSION = "v1"
class EngineLoadError(RuntimeError):
"""Raised when no suitable engine runtime can be loaded."""
class BaseRuntime:
"""Base class for local engine runtimes."""
name: str = "base"
def discover_gguf_models(self, search_paths: list[Path]) -> list[Path]:
gguf_paths: list[Path] = []
seen: set[Path] = set()
for root in search_paths:
if not root.exists():
continue
for path in root.rglob("*.gguf"):
if path.is_file():
resolved = path.resolve()
if resolved not in seen:
seen.add(resolved)
gguf_paths.append(resolved)
return gguf_paths
def setup(self) -> None:
"""Perform any runtime initialization before loading models."""
def load_model(self, model_path: Path) -> None:
"""Load model into memory. Implementations may cache the loaded model."""
def generate(self, prompt: str, *, temperature: float) -> dict:
"""Run inference against the currently loaded model and return a structured response."""
raise NotImplementedError
def unload(self) -> None:
"""Optional hook to release resources."""
@dataclass(frozen=True)
class EngineDescriptor:
architecture: str
version: str = DEFAULT_ENGINE_VERSION
@property
def module_path(self) -> Path:
return ENGINE_ROOT / f".{self.architecture}" / f"{self.version}.py"
@property
def module_name(self) -> str:
return f"engine_{self.architecture}_{self.version}"
def detect_architecture() -> EngineDescriptor:
system = platform.system().lower()
machine = platform.machine().lower()
if system == "darwin" and machine.startswith("arm"):
return EngineDescriptor("apple_silicon")
if shutil.which("nvidia-smi"):
return EngineDescriptor("cuda")
if shutil.which("rocm-smi") or shutil.which("rocminfo"):
return EngineDescriptor("rocm")
return EngineDescriptor("cpu")
def load_engine_class(descriptor: Optional[EngineDescriptor] = None) -> Type["BaseRuntime"]:
descriptor = descriptor or detect_architecture()
module_path = descriptor.module_path
if not module_path.exists():
raise EngineLoadError(f"Engine runtime not found for architecture '{descriptor.architecture}' at {module_path}")
spec = importlib.util.spec_from_file_location(descriptor.module_name, module_path)
if spec is None or spec.loader is None:
raise EngineLoadError(f"Unable to load engine module from {module_path}")
module = importlib.util.module_from_spec(spec)
loader = spec.loader
assert isinstance(loader, importlib.abc.Loader)
try:
loader.exec_module(module) # type: ignore[attr-defined]
except Exception as exc: # pragma: no cover - import-time validation
raise EngineLoadError(f"Failed to initialize engine runtime for '{descriptor.architecture}': {exc}") from exc
if not hasattr(module, "EngineRuntime"):
raise EngineLoadError(f"Engine module {module_path} does not define 'EngineRuntime'")
runtime_cls = getattr(module, "EngineRuntime")
if not issubclass(runtime_cls, BaseRuntime):
raise EngineLoadError(f"Engine runtime from {module_path} must inherit from BaseRuntime")
return runtime_cls
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from __future__ import annotations
import re
from typing import Iterable, List, Tuple
__all__ = ["infer_language_from_prompt", "lint_response_markdown"]
_LANGUAGE_HINTS: List[Tuple[str, str]] = [
("swiftui", "swift"),
("swift", "swift"),
("objective-c", "objective-c"),
("objc", "objective-c"),
("kotlin", "kotlin"),
("typescript", "typescript"),
("javascript", "javascript"),
("node.js", "javascript"),
("python", "python"),
("rust", "rust"),
("go", "go"),
("c#", "csharp"),
("c++", "cpp"),
("java", "java"),
("sql", "sql"),
]
_CODE_SYMBOLS = set("{}();[]=<>+-*/.&|%!:@")
_CODE_PREFIXES = (
"func ",
"class ",
"struct ",
"enum ",
"protocol ",
"extension ",
"import ",
"let ",
"var ",
"guard ",
"if ",
"for ",
"while ",
"switch ",
"case ",
"return ",
"init(",
"init ",
"deinit",
"public ",
"private ",
"internal ",
"fileprivate ",
"override ",
"@",
"#if",
"#endif",
"#warning",
"#error",
)
_COMMENT_PREFIXES = ("///", "//", "/*", "*/", "* ")
_BULLET_PREFIXES = ("- ", "* ", "+ ", "")
def infer_language_from_prompt(prompt_text: str) -> str:
"""Infer a reasonable language hint from the prompt text."""
lowered = prompt_text.lower()
for token, language in _LANGUAGE_HINTS:
if token in lowered:
return language
return "text"
def lint_response_markdown(raw_text: str, *, language_hint: str = "text") -> str:
"""Normalize markdown so that only code segments are fenced and text stays plain."""
if not raw_text:
return ""
text = raw_text.replace("\r\n", "\n").replace("\r", "\n").strip("\n")
if not text:
return ""
if "```" in text:
return _normalize_existing_fences(text, language_hint)
return _auto_fence_code_segments(text, language_hint)
def _normalize_existing_fences(text: str, language_hint: str) -> str:
lines = text.split("\n")
output: List[str] = []
in_fence = False
for line in lines:
stripped = line.strip()
if stripped.startswith("```"):
fence_marker = stripped[3:].strip()
if in_fence:
output.append("```")
in_fence = False
else:
language = fence_marker or (language_hint if language_hint != "text" else "")
output.append(f"```{language}" if language else "```")
in_fence = True
else:
output.append(line)
if in_fence:
output.append("```")
result = "\n".join(output).strip()
return result
def _auto_fence_code_segments(text: str, language_hint: str) -> str:
lines = text.split("\n")
segments: List[Tuple[str, List[str]]] = []
current_lines: List[str] = []
current_mode: str | None = None
for line in lines:
if _is_blank(line):
if current_lines:
current_lines.append(line)
continue
classification = "code" if _is_likely_code_line(line) else "text"
if current_mode is None:
current_mode = classification
current_lines.append(line)
continue
if classification == current_mode:
current_lines.append(line)
continue
segments.append((current_mode, current_lines))
current_mode = classification
current_lines = [line]
if current_lines:
segments.append((current_mode or "text", current_lines))
cleaned_parts: List[str] = []
for mode, block_lines in segments:
block_text = "\n".join(block_lines).strip("\n")
if not block_text:
continue
if mode == "code":
cleaned_parts.append(_format_code_block(block_text, language_hint))
else:
cleaned_parts.append(block_text)
return "\n\n".join(part for part in cleaned_parts if part).strip()
def _format_code_block(content: str, language_hint: str) -> str:
language = language_hint if language_hint and language_hint != "text" else ""
inner = content.strip("\n")
return f"```{language}\n{inner}\n```"
def _is_blank(line: str) -> bool:
return not line.strip()
def _is_likely_code_line(line: str) -> bool:
if line.startswith((" ", "\t")):
return True
stripped = line.strip()
if not stripped:
return False
if stripped.startswith(_BULLET_PREFIXES):
return False
if stripped.startswith(_COMMENT_PREFIXES):
return True
if any(stripped.startswith(prefix) for prefix in _CODE_PREFIXES):
return True
if stripped.endswith(("{", "}", ";")):
return True
if stripped.startswith(("}", "{", "case ", "default:")):
return True
if "(" in stripped and ")" in stripped:
return True
if "=" in stripped:
return True
symbol_count = sum(1 for ch in stripped if ch in _CODE_SYMBOLS)
letter_count = sum(1 for ch in stripped if ch.isalpha())
if symbol_count >= 2 and symbol_count >= max(1, letter_count * 0.3):
return True
if re.search(r"\)\s*->", stripped):
return True
return False
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import re
import textwrap
from pathlib import Path
from typing import Dict, List
from config import TESTS_DIR
def _natural_key(path: Path) -> List[object]:
parts = re.split(r"(\d+)", path.stem)
return [int(part) if part.isdigit() else part.lower() for part in parts]
def load_test_prompts() -> List[Dict[str, str]]:
"""Load prompt files from the tests directory."""
if not TESTS_DIR.exists():
return []
prompt_entries: List[Dict[str, str]] = []
for prompt_path in sorted(TESTS_DIR.glob("*.txt"), key=_natural_key):
try:
raw_text = prompt_path.read_text(encoding="utf-8")
except OSError:
continue
prompt_text = textwrap.dedent(raw_text).strip()
if not prompt_text:
continue
title = prompt_path.stem
for line in prompt_text.splitlines():
stripped_line = line.strip()
if stripped_line:
title = stripped_line
break
prompt_entries.append(
{
"title": title,
"prompt": prompt_text,
"filename": prompt_path.name,
}
)
return prompt_entries
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from __future__ import annotations
from typing import Dict, List, Type
from .base import ModelInfo, Provider, ProviderError
from .lmstudio import LMStudioProvider
from .local_engine import LocalEngineProvider
_PROVIDER_REGISTRY: Dict[str, Type[Provider]] = {
LMStudioProvider.name: LMStudioProvider,
LocalEngineProvider.name: LocalEngineProvider,
}
def list_provider_names() -> List[str]:
return sorted(_PROVIDER_REGISTRY.keys())
def get_provider(provider_name: str, **kwargs) -> Provider:
try:
provider_cls = _PROVIDER_REGISTRY[provider_name]
except KeyError as exc:
raise ProviderError(f"Unknown provider '{provider_name}'") from exc
return provider_cls(**kwargs)
__all__ = [
"ModelInfo",
"Provider",
"ProviderError",
"list_provider_names",
"get_provider",
"LocalEngineProvider",
]
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from __future__ import annotations
from abc import ABC, abstractmethod
from dataclasses import dataclass
from typing import Dict, List
@dataclass(frozen=True)
class ModelInfo:
id: str
display_name: str
class ProviderError(Exception):
"""Base exception for provider-related errors."""
class Provider(ABC):
"""Abstract interface for model providers."""
name: str
@abstractmethod
def list_models(self) -> List[ModelInfo]:
"""Return the models available from this provider."""
@abstractmethod
def run_prompt(self, model_id: str, prompt: str, *, temperature: float) -> Dict[str, object]:
"""Execute a prompt against a model and return the response payload."""
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from __future__ import annotations
import json
import time
from typing import Dict, List, Optional
import requests
from config import get_env_setting
from .base import ModelInfo, Provider, ProviderError
DEFAULT_BASE_URL = "http://localhost:1234"
class LMStudioProvider(Provider):
name = "LM Studio"
def __init__(self, base_url: Optional[str] = None) -> None:
self.base_url = base_url or get_env_setting("LM_STUDIO_BASE_URL", DEFAULT_BASE_URL)
self._models_url = f"{self.base_url}/v1/models"
self._chat_url = f"{self.base_url}/v1/chat/completions"
def list_models(self) -> List[ModelInfo]:
try:
response = requests.get(self._models_url, timeout=10)
response.raise_for_status()
except requests.exceptions.RequestException as exc:
raise ProviderError(f"Failed to fetch models from LM Studio: {exc}") from exc
try:
data = response.json()
except json.JSONDecodeError as exc:
raise ProviderError(f"Failed to decode model list: {exc}") from exc
models = data.get("data", [])
result: List[ModelInfo] = []
if isinstance(models, list):
for item in models:
if isinstance(item, dict):
model_id = str(item.get("id") or item.get("name") or "")
else:
model_id = str(item)
if not model_id:
continue
result.append(ModelInfo(id=model_id, display_name=model_id))
default_model = data.get("default_model") or data.get("model") or data.get("id")
if default_model and all(m.id != default_model for m in result):
result.insert(0, ModelInfo(id=str(default_model), display_name=str(default_model)))
if not result:
raise ProviderError("LM Studio returned no models.")
return result
def run_prompt(self, model_id: str, prompt: str, *, temperature: float) -> Dict[str, object]:
headers = {"Content-Type": "application/json"}
payload = {
"model": model_id,
"messages": [{"role": "user", "content": prompt}],
"temperature": temperature,
}
start_time = time.time()
try:
response = requests.post(
self._chat_url,
headers=headers,
data=json.dumps(payload),
timeout=180,
)
response.raise_for_status()
except requests.exceptions.RequestException as exc:
return {"error": f"API request failed: {exc}"}
end_time = time.time()
try:
data = response.json()
except json.JSONDecodeError as exc:
return {"error": f"Failed to parse response JSON: {exc}\nRaw: {response.text}"}
response_time = end_time - start_time
content = data.get("choices", [{}])[0].get("message", {}).get("content", "Error: No content found.")
usage = data.get("usage", {})
total_tokens = usage.get("completion_tokens", 0)
time_to_first_token = usage.get("prompt_eval_duration", 0) / 1_000_000_000
stop_reason = data.get("choices", [{}])[0].get("finish_reason", "N/A")
tokens_per_second = total_tokens / response_time if response_time > 0 else 0
return {
"response": content,
"metrics": {
"tokens_per_second": round(tokens_per_second, 2),
"total_tokens": total_tokens,
"time_to_first_token": round(time_to_first_token, 2),
"stop_reason": stop_reason,
},
}
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from __future__ import annotations
import hashlib
import os
from pathlib import Path
from typing import Dict, List, Optional
from config import MODELS_DIR
from engine_loader import EngineLoadError, load_engine_class
from .base import ModelInfo, Provider, ProviderError
class LocalEngineProvider(Provider):
name = "Local Engine"
def __init__(self, search_paths: Optional[List[Path]] = None) -> None:
try:
runtime_cls = load_engine_class()
self.runtime = runtime_cls()
self.runtime.setup()
except EngineLoadError as exc:
raise ProviderError(str(exc)) from exc
except RuntimeError as exc:
raise ProviderError(str(exc)) from exc
paths: List[Path] = [MODELS_DIR]
env_override = os.getenv("LOCAL_LLM_PATHS")
if env_override:
for entry in env_override.split(os.pathsep):
entry_clean = entry.strip()
if not entry_clean:
continue
entry_path = Path(entry_clean).expanduser()
if entry_path not in paths:
paths.append(entry_path)
if search_paths:
for candidate in search_paths:
if candidate not in paths:
paths.append(candidate)
self.search_paths = paths
self._model_index: Dict[str, Path] = {}
def list_models(self) -> List[ModelInfo]:
discovered = self.runtime.discover_gguf_models(self.search_paths)
self._model_index.clear()
models: List[ModelInfo] = []
for path in discovered:
model_id = self._register_model(path)
models.append(ModelInfo(id=model_id, display_name=path.stem))
if not models:
raise ProviderError(
"No GGUF models were found. Place models inside the 'models' directory or set LOCAL_LLM_PATHS."
)
return models
def run_prompt(self, model_id: str, prompt: str, *, temperature: float) -> Dict[str, object]:
try:
model_path = self._model_index[model_id]
except KeyError as exc:
raise ProviderError(f"Model '{model_id}' is not registered. Refresh the model list and try again.") from exc
self.runtime.load_model(model_path)
return self.runtime.generate(prompt, temperature=temperature)
def _register_model(self, path: Path) -> str:
for existing_id, existing_path in self._model_index.items():
if path == existing_path:
return existing_id
base_id = path.stem
candidate = base_id
counter = 1
while candidate in self._model_index:
digest = hashlib.sha1(str(path).encode("utf-8")).hexdigest()[:6]
candidate = f"{base_id}-{digest}-{counter}"
counter += 1
self._model_index[candidate] = path
return candidate
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import hashlib
import re
import textwrap
from pathlib import Path
from typing import Dict, List, Optional
from config import RESULTS_DIR, TEMPLATE_PATH, TEMP_DIR
from markdown_linter import infer_language_from_prompt, lint_response_markdown
_TEMPLATE_CACHE: Optional[str] = None
class TemplateNotFoundError(FileNotFoundError):
pass
def load_template() -> str:
"""Load the test block template from disk, caching the content."""
global _TEMPLATE_CACHE
if _TEMPLATE_CACHE is None:
if not TEMPLATE_PATH.exists():
raise TemplateNotFoundError(
f"Template file not found at '{TEMPLATE_PATH}'. Please create it before running tests."
)
_TEMPLATE_CACHE = TEMPLATE_PATH.read_text(encoding="utf-8")
return _TEMPLATE_CACHE
def has_unclosed_code_block(markdown_text: str) -> bool:
"""Check if markdown text ends inside an unclosed triple-backtick block."""
fence_count = markdown_text.count("```")
return fence_count % 2 == 1
def render_response_block(result: Dict[str, object], *, language_hint: str) -> str:
"""Render the response portion of the template based on the result payload."""
if "error" in result:
return "\n".join(["### Response:", f"**ERROR:** {result['error']}", ""])
cleaned_response = lint_response_markdown(result["response"], language_hint=language_hint)
section_lines = ["### Response:"]
if cleaned_response:
section_lines.append("")
section_lines.append(cleaned_response)
section_lines.append("")
return "\n".join(section_lines)
def render_test_block(
prompt_info: Dict[str, str],
result: Dict[str, object],
index: int,
) -> str:
"""Populate the test block template with data for a single test."""
template = load_template()
metrics = result.get("metrics", {}) if "error" not in result else {}
ttft_value = metrics.get("time_to_first_token") if metrics else None
language_hint = infer_language_from_prompt(prompt_info["prompt"])
replacements = {
"{{TEST_NUMBER}}": str(index),
"{{TEST_TITLE}}": prompt_info.get("title", f"Test {index}"),
"{{SOURCE_FILENAME}}": prompt_info.get("filename", "unknown"),
"{{PROMPT_CONTENT}}": prompt_info["prompt"].strip(),
"{{RESPONSE_BLOCK}}": render_response_block(result, language_hint=language_hint).rstrip(),
"{{METRIC_TOKENS_PER_SECOND}}": (
str(metrics.get("tokens_per_second", "N/A"))
if metrics
else "N/A"
),
"{{METRIC_TOTAL_TOKENS}}": (
str(metrics.get("total_tokens", "N/A"))
if metrics
else "N/A"
),
"{{METRIC_TTFT}}": (
f"{ttft_value}s" if isinstance(ttft_value, (int, float)) else "N/A"
),
"{{METRIC_STOP_REASON}}": (
str(metrics.get("stop_reason", "N/A"))
if metrics
else "N/A"
),
}
rendered = template
for placeholder, value in replacements.items():
rendered = rendered.replace(placeholder, value)
return rendered.rstrip() + "\n\n"
def sanitize_model_name(model_name: str) -> str:
sanitized = re.sub(r"[^A-Za-z0-9._-]+", "_", model_name.strip())
return sanitized or "unknown-model"
def initialize_report_file(model_label: str) -> Path:
"""Create the markdown report shell and return its path."""
sanitized = sanitize_model_name(model_label)
RESULTS_DIR.mkdir(parents=True, exist_ok=True)
report_path = RESULTS_DIR / f"automated_report_{sanitized}.md"
header = textwrap.dedent(
f"""
# Automated Diagnostic Report: {model_label}
---
## Performance Summary
<!--SUMMARY_START-->
* **Average Tokens/s:** TBD
* **Average Time to First Token:** TBD
* **Total Tokens Generated:** TBD
<!--SUMMARY_END-->
## Qualitative Analysis
*(Manual grading and analysis of the responses is required to determine the final letter grade.)*
---
"""
).lstrip()
report_path.write_text(header, encoding="utf-8")
return report_path
def append_test_result(
report_path: Path,
prompt_info: Dict[str, str],
result: Dict[str, object],
index: int,
) -> None:
"""Append a single test section to the markdown report."""
block_content = render_test_block(prompt_info, result, index)
slug_base = re.sub(r"[^A-Za-z0-9._-]+", "-", prompt_info.get("title", f"test-{index}")).strip("-")
if not slug_base:
slug_base = f"test-{index}"
slug_hash = hashlib.sha1(slug_base.encode("utf-8")).hexdigest()[:8]
truncated_slug = slug_base[:48]
title_slug = f"{truncated_slug}-{slug_hash}"
temp_file = TEMP_DIR / f"{index:03d}_{title_slug}.md"
try:
temp_file.write_text(block_content, encoding="utf-8")
except OSError:
pass
block_text = temp_file.read_text(encoding="utf-8") if temp_file.exists() else block_content
if has_unclosed_code_block(block_text):
block_text = block_text.rstrip() + "\n```\n"
separator = "\n\n---\n\n"
existing_tail = report_path.read_text(encoding="utf-8") if report_path.exists() else ""
needs_separator = existing_tail and not existing_tail.endswith(separator)
with report_path.open("a", encoding="utf-8") as report_file:
if existing_tail and has_unclosed_code_block(existing_tail):
report_file.write("\n```\n\n")
if needs_separator and existing_tail:
report_file.write(separator)
report_file.write(block_text)
if temp_file.exists():
try:
temp_file.unlink()
except OSError:
pass
def finalize_report_summary(report_path: Path, results: List[Dict[str, object]]) -> None:
"""Update the performance summary placeholder once all tests have run."""
valid_results = [r for r in results if "error" not in r]
if valid_results:
total_tok_s = sum(r["metrics"]["tokens_per_second"] for r in valid_results)
total_ttft = sum(r["metrics"]["time_to_first_token"] for r in valid_results)
total_tokens = sum(r["metrics"]["total_tokens"] for r in valid_results)
avg_tok_s = round(total_tok_s / len(valid_results), 2)
avg_ttft = round(total_ttft / len(valid_results), 2)
else:
avg_tok_s = avg_ttft = total_tokens = 0
summary_block = textwrap.dedent(
f"""
* **Average Tokens/s:** {avg_tok_s}
* **Average Time to First Token:** {avg_ttft}s
* **Total Tokens Generated:** {total_tokens}
"""
).strip()
content = report_path.read_text(encoding="utf-8")
updated_content = re.sub(
r"<!--SUMMARY_START-->.*?<!--SUMMARY_END-->",
f"<!--SUMMARY_START-->\n{summary_block}\n<!--SUMMARY_END-->",
content,
flags=re.DOTALL,
)
report_path.write_text(updated_content, encoding="utf-8")
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from __future__ import annotations
import sys
from pathlib import Path
from typing import Callable, Dict, List, Optional
from config import (
DEFAULT_PROVIDER_NAME,
DEFAULT_TEMPERATURE,
TEMPLATE_PATH,
ensure_directories,
reset_temp_directory,
)
from prompts import load_test_prompts
from reporting import (
TemplateNotFoundError,
append_test_result,
finalize_report_summary,
initialize_report_file,
)
from providers import LocalEngineProvider, ModelInfo, ProviderError, get_provider
from settings import get_local_model_paths
class TestRunError(Exception):
pass
def _choose_model(models: List[ModelInfo], requested_id: Optional[str]) -> ModelInfo:
if not models:
raise TestRunError("No models available from provider.")
if requested_id:
for model in models:
if model.id == requested_id:
return model
raise TestRunError(f"Model '{requested_id}' not found for the selected provider.")
return models[0]
def run_suite(
*,
provider_name: Optional[str] = None,
model_id: Optional[str] = None,
temperature: Optional[float] = None,
progress_callback: Optional[Callable[[int, int, Dict[str, str], Dict[str, object]], None]] = None,
) -> Path:
"""Run the diagnostic test suite and return the generated report path."""
ensure_directories()
reset_temp_directory()
provider_name = provider_name or DEFAULT_PROVIDER_NAME
provider_kwargs = {}
if provider_name == LocalEngineProvider.name:
custom_paths = [Path(p).expanduser() for p in get_local_model_paths()]
provider_kwargs["search_paths"] = [path for path in custom_paths if path]
try:
provider = get_provider(provider_name, **provider_kwargs)
except ProviderError as exc:
raise TestRunError(str(exc)) from exc
try:
models = provider.list_models()
except ProviderError as exc:
raise TestRunError(str(exc)) from exc
model = _choose_model(models, model_id)
if not TEMPLATE_PATH.exists():
raise TestRunError(
"Template file missing. Please create '.core/templates/test-block.md' before running tests."
)
prompts = load_test_prompts()
if not prompts:
raise TestRunError("No test prompts found in the 'tests' directory.")
report_path = initialize_report_file(model.display_name)
all_results: List[Dict[str, object]] = []
selected_temperature = temperature if temperature is not None else DEFAULT_TEMPERATURE
total_tests = len(prompts)
for index, prompt in enumerate(prompts, start=1):
result = provider.run_prompt(model.id, prompt["prompt"], temperature=selected_temperature)
all_results.append(result)
append_test_result(report_path, prompt, result, index)
if progress_callback:
progress_callback(index, total_tests, prompt, result)
finalize_report_summary(report_path, all_results)
return report_path
def safe_run() -> int:
"""CLI helper for running the suite with basic error handling."""
def _print_progress(index: int, total: int, prompt: Dict[str, str], result: Dict[str, object]) -> None:
status = "FAILED" if "error" in result else "DONE"
filename_label = prompt.get("filename", f"test{index}")
title = prompt.get("title", f"Test {index}")
print(f"Running {title} [{filename_label}] ({index}/{total})... {status}")
print(f"Starting automated diagnostic run with provider '{DEFAULT_PROVIDER_NAME}'")
try:
report_path = run_suite(progress_callback=_print_progress)
except TestRunError as exc:
print(f"Error: {exc}")
return 1
except TemplateNotFoundError as exc:
print(f"Error: {exc}")
return 1
print(f"\n✅ Success! Report saved to '{report_path.name}'.")
return 0
if __name__ == "__main__":
sys.exit(safe_run())
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from __future__ import annotations
import json
from pathlib import Path
from typing import Dict, List
from config import CORE_DIR
SETTINGS_PATH = CORE_DIR / "user_settings.json"
_DEFAULT_LOCAL_PATHS: List[str] = []
for candidate in (
Path.home() / ".lmstudio",
Path.home() / ".lmstudio/models",
Path.home() / "Library/Application Support/lm-studio/models",
):
normalized = str(candidate)
if normalized not in _DEFAULT_LOCAL_PATHS:
_DEFAULT_LOCAL_PATHS.append(normalized)
_DEFAULT_SETTINGS: Dict[str, object] = {
"local_model_paths": _DEFAULT_LOCAL_PATHS,
}
def load_settings() -> Dict[str, object]:
if not SETTINGS_PATH.exists():
return dict(_DEFAULT_SETTINGS)
try:
data = json.loads(SETTINGS_PATH.read_text(encoding="utf-8"))
except (json.JSONDecodeError, OSError):
return dict(_DEFAULT_SETTINGS)
if not isinstance(data, dict):
return dict(_DEFAULT_SETTINGS)
merged = dict(_DEFAULT_SETTINGS)
merged.update(data)
return merged
def save_settings(settings: Dict[str, object]) -> None:
SETTINGS_PATH.write_text(json.dumps(settings, indent=2, sort_keys=True), encoding="utf-8")
def get_local_model_paths() -> List[str]:
settings = load_settings()
paths = settings.get("local_model_paths", [])
if not isinstance(paths, list):
return []
result: List[str] = []
for entry in paths:
if isinstance(entry, str) and entry.strip():
normalized = str(Path(entry).expanduser())
if normalized not in result:
result.append(normalized)
return result
def set_local_model_paths(paths: List[str]) -> None:
settings = load_settings()
normalized: List[str] = []
for entry in paths:
if isinstance(entry, str) and entry.strip():
candidate = str(Path(entry).expanduser())
if candidate not in normalized:
normalized.append(candidate)
settings["local_model_paths"] = normalized
save_settings(settings)
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## Test {{TEST_NUMBER}}: {{TEST_TITLE}}
*Source:* `{{SOURCE_FILENAME}}`
### Prompt:
```swift
{{PROMPT_CONTENT}}
```
{{RESPONSE_BLOCK}}
### Performance Metrics:
* **Tokens/s:** {{METRIC_TOKENS_PER_SECOND}}
* **Total Tokens:** {{METRIC_TOTAL_TOKENS}}
* **Time to First Token:** {{METRIC_TTFT}}
* **Stop Reason:** {{METRIC_STOP_REASON}}
---
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# LLM Automated Test Suite
This project automates a battery of diagnostic prompts against local or remote language models via a modular core runner and an optional GUI.
## Prerequisites
- Python 3.10 or newer (tkinter included with the standard library on macOS/Linux; install `python3-tk` on Debian-based systems if needed).
- Install dependencies:
```bash
python -m pip install -r requirements.txt
```
## Project Layout
- `.core/` shared logic modules, templates, engines, and transient workspace used by both CLI and GUI.
- `config.py` path/setting helpers.
- `prompts.py` prompt discovery from `tests/`.
- `providers/` provider adapters (LM Studio and the native Local Engine runtime).
- `reporting.py` markdown templating, code-fence hygiene, report summaries.
- `runner.py` orchestrates full test runs with progress callbacks.
- `engine_loader.py` detects the host platform/GPU and loads the appropriate runtime.
- `.engine/.<architecture>/<version>.py` runtime implementations per hardware family (Apple Silicon ↦ MLX, CUDA ↦ llama.cpp, ROCm ↦ llama.cpp, CPU fallback).
- `.temp/` ephemeral staging for rendered blocks.
- `templates/test-block.md` markdown template for each test result.
- `models/` drop-in directory for local `.gguf` (and MLX-compatible) weights discovered by the Local Engine provider.
- `tests/` one prompt per `.txt` file (editable via the GUI or any editor).
- `results/` generated markdown reports.
- `auto-test.py` CLI entrypoint that runs the default provider/model.
- `index.py` Tkinter GUI for provider/model selection, running tests, and opening prompts/results.
## Running the CLI
```bash
python auto-test.py
```
The CLI selects the first available model for the default provider (LM Studio by default) and streams progress to stdout. Reports are saved in `results/automated_report_<model>.md`.
To switch to the Local Engine runtime, set `AUTO_TEST_PROVIDER="Local Engine"` (or choose it in the GUI) and ensure your models are available in the `models/` directory or any path listed in `LOCAL_LLM_PATHS`.
## Using the GUI
```bash
python index.py
```
GUI features:
- Provider dropdown with automatic model discovery.
- Model dropdown populated per provider.
- Adjustable sampling temperature.
- Buttons to run tests, refresh models, open the `tests/` folder, open the `results/` folder, and open the latest report.
- Live log of test progress and completion status.
- Settings menu → “Configure Model Paths…” to manage additional folders scanned by the Local Engine provider (persisted in `.core/user_settings.json`).
## Configuration
Environment variables:
- `LM_STUDIO_BASE_URL` override the default `http://localhost:1234` endpoint for the LM Studio provider.
- `AUTO_TEST_TEMPERATURE` default sampling temperature for test runs.
- `AUTO_TEST_PROVIDER` default provider name for CLI runs.
- `LOCAL_LLM_PATHS` optional `os.pathsep`-separated list of extra directories to scan for `.gguf` weights.
Templates can be customized by editing `.core/templates/test-block.md`.
### Local Engine provider
- Place `.gguf` (llama.cpp) weights inside `models/` or add extra directories via the GUI settings dialog / `LOCAL_LLM_PATHS` environment variable.
- Paths include common defaults (for example `~/.lmstudio`, `~/.lmstudio/models`, or `~/Library/Application Support/lm-studio/models` on macOS) so LM Studio downloads are discovered automatically.
- The engine loader automatically selects the best runtime for your hardware: MLX on Apple Silicon, CUDA on NVIDIA GPUs, ROCm on AMD GPUs, or a CPU fallback via `llama-cpp-python`.
- Settings are saved in `.core/user_settings.json`, keeping CLI and GUI runs in sync.
## Extending Providers
Provider adapters live under `.core/providers/` and are registered in `.core/providers/__init__.py`. Each provider implements `list_models` and `run_prompt` to integrate with the runner and GUI, while hardware-specific runtimes reside under `.core/.engine/`.
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from __future__ import annotations
import sys
from pathlib import Path
CORE_DIR = Path(__file__).resolve().parent / ".core"
if str(CORE_DIR) not in sys.path:
sys.path.insert(0, str(CORE_DIR))
from runner import safe_run # type: ignore # noqa: E402
if __name__ == "__main__":
raise SystemExit(safe_run())
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from __future__ import annotations
import os
import subprocess
import sys
import threading
import time
from pathlib import Path
from typing import Dict, List, Tuple
from tkinter import filedialog, messagebox, scrolledtext, ttk
import tkinter as tk
CORE_DIR = Path(__file__).resolve().parent / ".core"
if str(CORE_DIR) not in sys.path:
sys.path.insert(0, str(CORE_DIR))
from config import RESULTS_DIR, TESTS_DIR # type: ignore # noqa: E402
from providers import ( # type: ignore # noqa: E402
LocalEngineProvider,
ProviderError,
get_provider,
list_provider_names,
)
from reporting import TemplateNotFoundError # type: ignore # noqa: E402
from runner import TestRunError, run_suite # type: ignore # noqa: E402
from settings import get_local_model_paths, set_local_model_paths # type: ignore # noqa: E402
def open_path(path: Path) -> None:
if sys.platform.startswith("darwin"):
subprocess.run(["open", str(path)], check=False)
elif os.name == "nt": # Windows
os.startfile(str(path)) # type: ignore[attr-defined]
else:
subprocess.run(["xdg-open", str(path)], check=False)
class App(tk.Tk):
def __init__(self) -> None:
super().__init__()
self.title("LLM Automated Test Console")
self.geometry("880x620")
self.minsize(760, 520)
self.provider_names = list_provider_names()
self.provider_var = tk.StringVar(value=self.provider_names[0] if self.provider_names else "")
self.model_var = tk.StringVar()
self.temperature_var = tk.DoubleVar(value=0.1)
self.status_var = tk.StringVar(value="Idle")
self.available_models: List[Tuple[str, str]] = [] # (id, display name)
self.running = False
self._build_ui()
self._build_menu()
if self.provider_var.get():
self.fetch_models_async()
def _build_ui(self) -> None:
padding = {"padx": 12, "pady": 8}
header = ttk.Label(self, text="Automated Diagnostic Test Runner", font=("Helvetica", 18, "bold"))
header.pack(anchor="w", **padding)
form_frame = ttk.Frame(self)
form_frame.pack(fill="x", **padding)
ttk.Label(form_frame, text="Provider:").grid(row=0, column=0, sticky="w")
self.provider_combo = ttk.Combobox(
form_frame,
textvariable=self.provider_var,
values=self.provider_names,
state="readonly",
)
self.provider_combo.grid(row=0, column=1, sticky="ew", padx=(6, 18))
self.provider_combo.bind("<<ComboboxSelected>>", lambda event: self.fetch_models_async())
ttk.Label(form_frame, text="Model:").grid(row=0, column=2, sticky="w")
self.model_combo = ttk.Combobox(form_frame, textvariable=self.model_var, state="readonly")
self.model_combo.grid(row=0, column=3, sticky="ew", padx=(6, 18))
ttk.Label(form_frame, text="Temperature:").grid(row=0, column=4, sticky="w")
self.temperature_spin = ttk.Spinbox(
form_frame,
textvariable=self.temperature_var,
from_=0.0,
to=1.0,
increment=0.05,
width=6,
)
self.temperature_spin.grid(row=0, column=5, sticky="w")
form_frame.columnconfigure(1, weight=1)
form_frame.columnconfigure(3, weight=1)
button_frame = ttk.Frame(self)
button_frame.pack(fill="x", **padding)
self.run_button = ttk.Button(button_frame, text="Run Tests", command=self.start_run)
self.run_button.pack(side="left")
ttk.Button(button_frame, text="Refresh Models", command=self.fetch_models_async).pack(side="left", padx=(12, 0))
ttk.Button(button_frame, text="Edit Tests", command=lambda: open_path(TESTS_DIR)).pack(side="left", padx=(12, 0))
ttk.Button(button_frame, text="Open Results", command=lambda: open_path(RESULTS_DIR)).pack(side="left", padx=(12, 0))
ttk.Button(button_frame, text="View Latest Report", command=self.open_latest_report).pack(side="left", padx=(12, 0))
ttk.Label(self, textvariable=self.status_var).pack(anchor="w", **padding)
self.log = scrolledtext.ScrolledText(self, wrap="word", height=22)
self.log.pack(fill="both", expand=True, padx=12, pady=(0, 12))
self.log.configure(state="disabled")
def _build_menu(self) -> None:
menubar = tk.Menu(self)
settings_menu = tk.Menu(menubar, tearoff=0)
settings_menu.add_command(label="Configure Model Paths…", command=self.configure_model_paths)
menubar.add_cascade(label="Settings", menu=settings_menu)
self.config(menu=menubar)
self._settings_menu = settings_menu
def fetch_models_async(self) -> None:
if self.running:
return
provider_name = self.provider_var.get()
if not provider_name:
return
self._set_status(f"Fetching models for {provider_name}")
self.model_combo.configure(values=())
self.model_var.set("")
thread = threading.Thread(target=self._fetch_models, daemon=True)
thread.start()
def _fetch_models(self) -> None:
provider_name = self.provider_var.get()
try:
provider = get_provider(provider_name, **self._provider_kwargs(provider_name))
models = provider.list_models()
except ProviderError as exc:
message = str(exc)
self.after(0, lambda m=message: self._on_model_fetch_error(m))
return
model_pairs = [(model.id, model.display_name) for model in models]
self.after(0, lambda: self._on_models_loaded(model_pairs))
def _on_model_fetch_error(self, message: str) -> None:
self._set_status("Model fetch failed")
messagebox.showerror("Model Load Error", message)
def _on_models_loaded(self, model_pairs: List[Tuple[str, str]]) -> None:
self.available_models = model_pairs
options = [display for _, display in model_pairs]
self.model_combo.configure(values=options)
if options:
self.model_var.set(options[0])
self._set_status(f"Loaded {len(options)} models.")
else:
self.model_var.set("")
self._set_status("No models found.")
def start_run(self) -> None:
if self.running:
return
provider_name = self.provider_var.get()
model_display = self.model_var.get()
if not provider_name:
messagebox.showwarning("Missing Provider", "Please select a provider before running tests.")
return
if not model_display:
messagebox.showwarning("Missing Model", "Please select a model before running tests.")
return
model_id = self._model_id_for_display(model_display)
if not model_id:
messagebox.showerror("Model Error", "Unable to resolve the selected model.")
return
temperature = float(self.temperature_var.get())
self.running = True
self._set_status("Running tests…")
self._append_log(f"Starting run with provider '{provider_name}' and model '{model_display}'.")
self._toggle_controls(state="disabled")
thread = threading.Thread(
target=self._run_tests_thread,
args=(provider_name, model_id, temperature),
daemon=True,
)
thread.start()
def _run_tests_thread(self, provider_name: str, model_id: str, temperature: float) -> None:
start_time = time.time()
def progress_callback(index: int, total: int, prompt: Dict[str, str], result: Dict[str, object]) -> None:
status = "FAILED" if "error" in result else "DONE"
title = prompt.get("title", f"Test {index}")
filename = prompt.get("filename", f"test{index}")
message = f"[{index}/{total}] {title} ({filename}) -> {status}"
self.after(0, lambda: self._append_log(message))
try:
report_path = run_suite(
provider_name=provider_name,
model_id=model_id,
temperature=temperature,
progress_callback=progress_callback,
)
except (TestRunError, TemplateNotFoundError) as exc:
message = str(exc)
self.after(0, lambda m=message: self._handle_run_error(m))
return
elapsed = time.time() - start_time
self.after(0, lambda: self._handle_run_success(report_path, elapsed))
def _handle_run_error(self, message: str) -> None:
self.running = False
self._toggle_controls(state="normal")
self._set_status("Run failed")
self._append_log(f"Error: {message}")
messagebox.showerror("Run Failed", message)
def _handle_run_success(self, report_path: Path, elapsed: float) -> None:
self.running = False
self._toggle_controls(state="normal")
self._set_status("Run complete")
self._append_log(f"Run complete in {elapsed:.2f}s. Report saved to {report_path.name}.")
messagebox.showinfo("Run Complete", f"Report saved to {report_path}")
def _toggle_controls(self, *, state: str) -> None:
widgets = [
self.run_button,
self.provider_combo,
self.model_combo,
self.temperature_spin,
]
for widget in widgets:
widget.configure(state=state)
def _append_log(self, message: str) -> None:
timestamp = time.strftime("%H:%M:%S")
self.log.configure(state="normal")
self.log.insert("end", f"[{timestamp}] {message}\n")
self.log.see("end")
self.log.configure(state="disabled")
def _set_status(self, message: str) -> None:
self.status_var.set(message)
def _model_id_for_display(self, display_name: str) -> str | None:
for model_id, display in self.available_models:
if display == display_name:
return model_id
return None
def _provider_kwargs(self, provider_name: str) -> Dict[str, object]:
if provider_name == LocalEngineProvider.name:
custom_paths = [Path(p).expanduser() for p in get_local_model_paths()]
return {"search_paths": [path for path in custom_paths if path]}
return {}
def configure_model_paths(self) -> None:
dialog = tk.Toplevel(self)
dialog.title("Configure Model Paths")
dialog.geometry("520x320")
dialog.transient(self)
dialog.grab_set()
paths: List[str] = get_local_model_paths()
listbox = tk.Listbox(dialog, selectmode=tk.SINGLE, width=60, height=10)
for entry in paths:
listbox.insert("end", entry)
listbox.pack(fill="both", expand=True, padx=12, pady=(12, 6))
button_frame = ttk.Frame(dialog)
button_frame.pack(fill="x", padx=12, pady=6)
def add_path() -> None:
selection = filedialog.askdirectory(parent=dialog)
if selection and selection not in paths:
paths.append(selection)
listbox.insert("end", selection)
def remove_path() -> None:
selection = listbox.curselection()
if not selection:
return
index = selection[0]
listbox.delete(index)
paths.pop(index)
ttk.Button(button_frame, text="Add…", command=add_path).pack(side="left")
ttk.Button(button_frame, text="Remove", command=remove_path).pack(side="left", padx=(8, 0))
action_frame = ttk.Frame(dialog)
action_frame.pack(fill="x", padx=12, pady=(0, 12))
def on_save() -> None:
normalized = [str(Path(p).expanduser()) for p in paths]
set_local_model_paths(normalized)
dialog.grab_release()
dialog.destroy()
if self.provider_var.get() == LocalEngineProvider.name:
self.fetch_models_async()
def on_cancel() -> None:
dialog.grab_release()
dialog.destroy()
dialog.protocol("WM_DELETE_WINDOW", on_cancel)
ttk.Button(action_frame, text="Save", command=on_save).pack(side="right", padx=(8, 0))
ttk.Button(action_frame, text="Cancel", command=on_cancel).pack(side="right")
def open_latest_report(self) -> None:
if not RESULTS_DIR.exists():
messagebox.showinfo("No Reports", "The results directory does not exist yet.")
return
reports = list(RESULTS_DIR.glob("*.md"))
if not reports:
messagebox.showinfo("No Reports", "No markdown reports found yet.")
return
latest_report = max(reports, key=lambda p: p.stat().st_mtime)
open_path(latest_report)
self._append_log(f"Opened latest report: {latest_report.name}")
if __name__ == "__main__":
app = App()
app.mainloop()
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requests>=2.31.0
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mlx-lm>=0.10.0; platform_system == "Darwin"
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# Automated Diagnostic Report: DeepSeek-Coder-V2-Lite-Instruct-IQ2_XS
---
## Performance Summary
<!--SUMMARY_START-->
* **Average Tokens/s:** TBD
* **Average Time to First Token:** TBD
* **Total Tokens Generated:** TBD
<!--SUMMARY_END-->
## Qualitative Analysis
*(Manual grading and analysis of the responses is required to determine the final letter grade.)*
---
## Test 1: Write a Swift function that solves the FizzBuzz problem.
*Source:* `test1.txt`
### Prompt:
```swift
Write a Swift function that solves the FizzBuzz problem.
The function must have the exact signature:
`func generateFizzBuzz(upTo max: Int) -> [String]`
It must not print directly to the console. Instead, it should return an array of strings.
Rules:
1. For numbers divisible by 3, the string should be "Fizz".
2. For numbers divisible by 5, the string should be "Buzz".
3. For numbers divisible by both 3 and 5, the string should be "FizzBuzz".
4. Otherwise, it should be the number itself as a string.
Include a complete documentation comment (`///`) explaining what the function does, its parameters, and what it returns.
```
### Response:
```swift
/// Generates an array of strings representing the FizzBuzz sequence up to the specified number.
///
/// - Parameter upTo: The maximum number to check.
/// - Returns: An array of strings representing the FizzBuzz sequence.
func generateFizzBuzz(upTo max: Int) -> [String] {
var result: [String] = []
for i in 1...max {
if i % 3 == 0 {
if i % 5 == 0 {
result.append("FizzBuzz")
} else {
result.append("Fizz")
}
} else if i % 5 == 0 {
result.append("Buzz")
} else {
result.append(String(i))
}
}
return result
}
```
This Swift function takes an integer `max` as input and returns an array of strings representing the FizzBuzz sequence up to that number. The function iterates through numbers from 1 to `max` and checks the conditions for divisibility by 3 and 5, appending the appropriate string to the result array.
### Performance Metrics:
* **Tokens/s:** 38.03
* **Total Tokens:** 436
* **Time to First Token:** 0s
* **Stop Reason:** stop
---
## Test 2: Create a complete SwiftUI view for a user profile card.
*Source:* `test2.txt`
### Prompt:
```swift
Create a complete SwiftUI view for a user profile card.
The view should be named `UserProfileCard` and be initialized with a simple `User` struct containing `name: String`, `handle: String`, and `avatarURL: URL`.
Requirements:
- Use an `AsyncImage` to load the user's avatar from the URL.
- Display the user's name in a `.headline` font and their handle (e.g., "@username") in a `.subheadline` font with a secondary color.
- Include a "Follow" button that uses the "person.badge.plus" SF Symbol.
- Arrange the elements cleanly inside an HStack with appropriate spacing.
- The entire card should have a subtle shadow and rounded corners.
```
### Response:
To create a SwiftUI view for a user profile card using SwiftUI, you can follow the steps below. This example assumes you have a basic understanding of SwiftUI and Swift. You can create a new SwiftUI project and paste the following code into yourContentView.swift file:
```swift
import SwiftUI
struct User {
var name: String
var handle: String
var avatarURL: URL?
}
struct UserProfileCardView: View {
var user: User
var body: some View {
VStack(alignment: .leading, spacing: 15) {
AsyncImage(url: user.avatarURL) { image in
image
.resizable()
.scaledToFit()
.clipShape(Circle())
} placeholder: {
Circle()
.scaledToFit()
.clipShape(Circle())
}
Text(user.name)
.font(.headline)
Text(user.handle)
.font(.subheadline)
Button(action: {
// Action to follow the user
}) {
HStack {
Image(systemName: "person.badge.plus")
Text("Follow")
}
}
}
.padding()
.background(.white)
.cornerRadius(10)
.shadow(radius: 5)
.padding()
}
}
struct ContentView: View {
var user: User = User(name: "John Doe", handle: "@johndoe", avatarURL: URL(string: "https://example.com/avatar.png"))
var body: some View {
UserProfileCardView(user: user)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
```
This code defines a `ContentView` that includes a `UserProfileCardView` which displays the user's name, handle, and avatar URL. The `AsyncImage` is used to load the image asynchronously. The `UserProfileCardView` is a SwiftUI view that takes a `User` object as a parameter.
Here's a more detailed breakdown of the code:
1. **Struct Definition**: The `UserProfileCardView` struct is defined to encapsulate the user's name, handle, and avatar URL.
2. **AsyncImage**: This is a custom view that loads the image asynchronously using `AsyncImage`.
3. **View Initialization**: The `UserProfileCardView` is initialized with a `User` object.
4. **Styling**: The view is styled using `VStack`, `Text`, and `Button` to display the user's name, handle, and avatar URL.
5. **Shadow and Corner Radius**: The card styling is achieved using `shadow` and `cornerRadius`.
This code provides a basic implementation of a user profile card using SwiftUI. You can further customize the design and functionality based on your specific requirements.
### Performance Metrics:
* **Tokens/s:** 37.75
* **Total Tokens:** 855
* **Time to First Token:** 0s
* **Stop Reason:** stop
---
## Test 3: I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
*Source:* `test3.txt`
### Prompt:
```swift
I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
The new function should be marked with `async throws` and return a `[Post]` object upon success. Also, include an example of how to call this new async function inside a `Task` with a `do-catch` block.
**Old Code:**
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts(completion: @escaping (Result<[Post], Error>) -> Void) {
guard let url = URL(string: "https://api.example.com/posts") else { return }
URLSession.shared.dataTask(with: url) { data, _, error in
if let error = error { completion(.failure(error)); return }
guard let data = data else { return }
do {
let posts = try JSONDecoder().decode([Post].self, from: data)
completion(.success(posts))
} catch {
completion(.failure(error))
}
}.resume()
}
```
### Response:
To refactor the given networking code to use modern Swift Concurrency with async/await, you can use the `URLSession.shared.dataTask(with: URLSession.shared.dataTaskPublisher(for: URLRequest(url: url)))` method to fetch data asynchronously. Here's how you can refactor the code to use async/await and handle errors properly using `do-catch` blocks:
```swift
import Foundation
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts() async throws -> [Post] {
guard let url = URL(string: "https://api.example.com/posts") else {
throw URLError.invalidURL
}
do {
let (data, response) = try await URLSession.shared.dataTaskPublisher(for: URLRequest(url: url))
guard let data = data else {
throw URLError.invalidResponse
}
let posts = try JSONDecoder().decode([Post].self, from: data)
return posts
} catch {
throw error
}
}
// Example usage:
func exampleUsage() {
do {
let posts = try await fetchPosts()
print(posts)
} catch {
print(error)
}
}
```
Here's the refactored code:
```swift
import Foundation
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts() async throws -> [Post] {
guard let url = URL(string: "https://api.example.com/posts") else {
throw URLError.invalidURL
}
do {
let (data, response) = try await URLSession.shared.dataTask(with: URLRequest(url: url))
guard let data = data else {
throw URLError.invalidResponse
}
let posts = try JSONDecoder().decode([Post].self, from: data)
return posts
} catch {
throw error
}
}
// Example usage:
func exampleUsage() {
Task {
do {
let posts = try await fetchPosts()
print(posts)
} catch {
print(error)
}
}
}
```
In this refactored code:
- The function `fetchPosts` is marked with `async` and uses `URLSession` to fetch data asynchronously.
- The function handles errors using `do-catch` blocks to catch any errors that occur during the asynchronous task.
- The function returns a list of `Post` objects upon success.
Note: This code assumes that you have a URLSession setup for network operations. You might need to adjust the code to fit your actual implementation of URLSession.
### Performance Metrics:
* **Tokens/s:** 36.19
* **Total Tokens:** 911
* **Time to First Token:** 0s
* **Stop Reason:** stop
---
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,648 @@
# Automated Diagnostic Report: codellama-13b-instruct
---
## Performance Summary
<!--SUMMARY_START-->
* **Average Tokens/s:** 9.07
* **Average Time to First Token:** 0.0s
* **Total Tokens Generated:** 2589
<!--SUMMARY_END-->
## Qualitative Analysis
*(Manual grading and analysis of the responses is required to determine the final letter grade.)*
---
## Test 1: Write a Swift function that solves the FizzBuzz problem.
*Source:* `test1.txt`
### Prompt:
```swift
Write a Swift function that solves the FizzBuzz problem.
The function must have the exact signature:
`func generateFizzBuzz(upTo max: Int) -> [String]`
It must not print directly to the console. Instead, it should return an array of strings.
Rules:
1. For numbers divisible by 3, the string should be "Fizz".
2. For numbers divisible by 5, the string should be "Buzz".
3. For numbers divisible by both 3 and 5, the string should be "FizzBuzz".
4. Otherwise, it should be the number itself as a string.
Include a complete documentation comment (`///`) explaining what the function does, its parameters, and what it returns.
```
### Response:
```swift
func generateFizzBuzz(upTo max: Int) -> [String] {
var result = [String]()
for i in 1...max {
if i % 3 == 0 && i % 5 == 0 {
result.append("FizzBuzz")
} else if i % 3 == 0 {
result.append("Fizz")
} else if i % 5 == 0 {
result.append("Buzz")
} else {
result.append(String(i))
}
}
return result
}
```
### Performance Metrics:
* **Tokens/s:** 9.99
* **Total Tokens:** 149
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 2: Create a complete SwiftUI view for a user profile card.
*Source:* `test2.txt`
### Prompt:
```swift
Create a complete SwiftUI view for a user profile card.
The view should be named `UserProfileCard` and be initialized with a simple `User` struct containing `name: String`, `handle: String`, and `avatarURL: URL`.
Requirements:
- Use an `AsyncImage` to load the user's avatar from the URL.
- Display the user's name in a `.headline` font and their handle (e.g., "@username") in a `.subheadline` font with a secondary color.
- Include a "Follow" button that uses the "person.badge.plus" SF Symbol.
- Arrange the elements cleanly inside an HStack with appropriate spacing.
- The entire card should have a subtle shadow and rounded corners.
```
### Response:
```swift
struct UserProfileCard: View {
let user: User
var body: some View {
VStack(alignment: .leading) {
AsyncImage(url: user.avatarURL, placeholder: { Text("Loading...") })
.aspectRatio(contentMode: .fill)
.frame(width: 100, height: 100)
.clipShape(Circle())
VStack(alignment: .leading) {
Text(user.name).font(.headline)
.foregroundColor(.primary)
Text("@\(user.handle)")
.font(.subheadline)
.foregroundColor(.secondary)
}
Button(action: {}) {
Image(systemName: "person.badge.plus")
.resizable()
.frame(width: 24, height: 24)
.foregroundColor(.blue)
}
}
.padding()
.background(Color.white)
.cornerRadius(10)
.shadow(color: Color.gray.opacity(0.5), radius: 10, x: 0, y: 10)
}
}
```
### Performance Metrics:
* **Tokens/s:** 10.47
* **Total Tokens:** 306
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 3: I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
*Source:* `test3.txt`
### Prompt:
```swift
I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
The new function should be marked with `async throws` and return a `[Post]` object upon success. Also, include an example of how to call this new async function inside a `Task` with a `do-catch` block.
**Old Code:**
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts(completion: @escaping (Result<[Post], Error>) -> Void) {
guard let url = URL(string: "https://api.example.com/posts") else { return }
URLSession.shared.dataTask(with: url) { data, _, error in
if let error = error { completion(.failure(error)); return }
guard let data = data else { return }
do {
let posts = try JSONDecoder().decode([Post].self, from: data)
completion(.success(posts))
} catch {
completion(.failure(error))
}
}.resume()
}
```
### Response:
**ERROR:** API request failed: HTTPConnectionPool(host='localhost', port=1234): Read timed out. (read timeout=180)
### Performance Metrics:
* **Tokens/s:** N/A
* **Total Tokens:** N/A
* **Time to First Token:** N/A
* **Stop Reason:** N/A
---
## Test 4: Create a complete SwiftData example for a macOS 26 app.
*Source:* `test4.txt`
### Prompt:
```swift
Create a complete SwiftData example for a macOS 26 app.
You must define two models: `Author` and `Book`. An `Author` can have many `Book`s (a one-to-many relationship).
Then, create a SwiftUI view that displays a list of all authors. When an author's name is tapped, it should navigate to a detail view that shows a list of all the books written by that specific author. Use a SwiftData `@Query` to fetch the data.
```
### Response:
```swift
import SwiftUI
import SwiftData
struct Author: Model {
var id = UUID()
var name: String
}
extension Author: Identifiable {}
struct Book: Model {
var id = UUID()
var title: String
var authorId: UUID
@Parent(key: "authorId")
var author: Author
}
extension Book: Identifiable {}
```
```swift
import SwiftUI
import SwiftData
struct ContentView: View {
@Query("SELECT * FROM Author")
var authors: [Author] = []
var body: some View {
NavigationView {
List(authors) { author in
NavigationLink(destination: DetailView(authorId: author.id)) {
Text(author.name)
}
}
}
}
}
```
```swift
import SwiftUI
import SwiftData
struct DetailView: View {
@Query("SELECT * FROM Book WHERE authorId = :authorId")
var books: [Book] = []
let authorId: UUID
var body: some View {
List(books) { book in
Text(book.title)
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 8.26
* **Total Tokens:** 307
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 5: Write a thread-safe counter class in Swift using an `actor`.
*Source:* `test5.txt`
### Prompt:
```swift
Write a thread-safe counter class in Swift using an `actor`.
The actor should be named `SafeCounter`. It must have a private property to hold the current count and two public methods:
1. `func increment() async`
2. `func getCount() async -> Int`
Also, provide a simple example of how to create an instance of the actor and call its methods concurrently from two different `Task`s.
```
### Response:
```swift
actor SafeCounter {
private var count = 0
func increment() async {
await Task.sleep(UInt64.random(in: 1...5) * 1_000_000) // simulate a long-running task
count += 1
}
func getCount() async -> Int {
return count
}
}
```
Example usage:
```swift
let counter = SafeCounter()
Task.init {
for _ in 0..<5 {
await counter.increment()
}
}.run()
Task.init {
for _ in 0..<5 {
let count = await counter.getCount()
print("count: \(count)") // prints "count: 1", "count: 2", ..., "count: 10"
}
}.run()
```
### Performance Metrics:
* **Tokens/s:** 1.02
* **Total Tokens:** 218
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 6: Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
*Source:* `test6.txt`
### Prompt:
```swift
Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
The code must include:
1. A `TimelineProvider` to generate the timeline entries.
2. A `TimelineEntry` struct.
3. The main `Widget` struct.
4. A SwiftUI view for the complication's appearance.
Ensure the code correctly uses the modern WidgetKit framework.
```
### Response:
```swift
import WidgetKit
import SwiftUI
struct Provider: TimelineProvider {
func placeholder(in context: Context) -> SimpleEntry {
SimpleEntry(date: Date())
}
func getSnapshot(in context: Context, completion: @escaping (SimpleEntry) -> Void) {
let entry = SimpleEntry(date: Date())
completion(entry)
}
func getTimeline(in context: Context, completion: @escaping (Timeline<Entry>) -> Void) {
var entries: [SimpleEntry] = []
// Generate a timeline consisting of five entries an hour apart, starting from the current date.
let currentDate = Date()
for hourOffset in 0 ..< 5 {
let entryDate = Calendar.current.date(byAdding: .hour, value: hourOffset, to: currentDate)!
let entry = SimpleEntry(date: entryDate)
entries.append(entry)
}
let timeline = Timeline(entries: entries, policy: .atEnd)
completion(timeline)
}
}
struct SimpleEntry: TimelineEntry {
public let date: Date
}
@main
struct ComplicationWidget: Widget {
private let kind: String = "ComplicationWidget"
public var body: some WidgetConfiguration {
StaticConfiguration(kind: kind, provider: Provider()) { entry in
ComplicationView(entry: entry)
}
.configurationDisplayName("Date")
.description("Displays the current date.")
}
}
struct ComplicationView : View {
var entry: Provider.Entry
var body: some View {
Text(entry.date, style: .time)
.font(.system(size: 18))
.foregroundColor(.white)
.padding()
.background(Color.black)
.cornerRadius(10)
}
}
```
### Performance Metrics:
* **Tokens/s:** 10.92
* **Total Tokens:** 467
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 7: Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
*Source:* `test7.txt`
### Prompt:
```swift
Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
**Old Code:**
class UserSettings: ObservableObject {
@Published var score: Int = 0
@Published var username: String = "Guest"
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
### Response:
```swift
class UserSettings: ObservableObject {
@Observable var score = 0
@Observable var username = "Guest"
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 9.41
* **Total Tokens:** 103
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 8: Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
*Source:* `test8.txt`
### Prompt:
```swift
Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
```
### Response:
```swift
import WidgetKit
import SwiftUI
import Intents
struct Provider: IntentTimelineProvider {
func placeholder(in context: Context) -> SimpleEntry {
SimpleEntry(date: Date(), note: "Note")
}
func getSnapshot(for configuration: ConfigurationIntent, in context: Context, completion: @escaping (SimpleEntry) -> ()) {
let entry = SimpleEntry(date: Date(), note: "Note")
completion(entry)
}
func getTimeline(for configuration: ConfigurationIntent, in context: Context, completion: @escaping (Timeline<Entry>) -> ()) {
var entries: [SimpleEntry] = []
// Generate a timeline consisting of five entries an hour apart, starting from the current date.
let currentDate = Date()
for hourOffset in 0 ..< 5 {
let entryDate = Calendar.current.date(byAdding: .hour, value: hourOffset, to: currentDate)!
let entry = SimpleEntry(date: entryDate, note: "Note")
entries.append(entry)
}
let timeline = Timeline(entries: entries, policy: .atEnd)
completion(timeline)
}
}
struct SimpleEntry: TimelineEntry {
public let date: Date
public let note: String
}
struct WidgetEntryView : View {
var entry: Provider.Entry
var body: some View {
Text(entry.note)
.padding()
}
}
@main
struct Widget: Widget {
private let kind: String = "Widget"
public var body: some WidgetConfiguration {
IntentConfiguration(kind: kind, intent: ConfigurationIntent.self, provider: Provider()) { entry in
WidgetEntryView(entry: entry)
}
.configurationDisplayName("Note")
.description("Displays a note.")
}
}
```
### Performance Metrics:
* **Tokens/s:** 10.93
* **Total Tokens:** 462
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 9: Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
*Source:* `test9.txt`
### Prompt:
```swift
Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
The view must:
1. Have a button labeled "Enter Immersive Space".
2. Use the `@Environment(\.openImmersiveSpace)` and `@Environment(\.dismissImmersiveSpace)` variables.
3. Be able to open an immersive space with the ID "MyImmersiveScene".
4. Include a second button inside the immersive space to dismiss it.
```
### Response:
```swift
import SwiftUI
struct ContentView: View {
@Environment(\.openImmersiveSpace) var openImmersiveSpace
@Environment(\.dismissImmersiveSpace) var dismissImmersiveSpace
var body: some View {
Button("Enter Immersive Space") {
self.openImmersiveSpace(id: "MyImmersiveScene", options: [])
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 10.01
* **Total Tokens:** 106
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 10: Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
*Source:* `test10.txt`
### Prompt:
```swift
Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
This layout should arrange its subviews in a horizontal flow, starting a new row when the current row is full. It should behave similarly to a basic left-aligned flow layout in CSS.
The implementation must conform to the `Layout` protocol and implement both the `sizeThatFits(...)` and `placeSubviews(...)` methods.
```
### Response:
```swift
struct SimpleFlowLayout: Layout {
func sizeThatFits(_ size: CGSize, subitems: [LayoutItem]) -> CGSize {
var width = CGFloat(0)
var height = CGFloat(0)
for (index, item) in subitems.enumerated() {
let frame = CGRect(x: 0, y: 0, width: size.width, height: size.height)
if index % 2 == 0 {
width += item.sizeThatFits(frame.size).width + 16
if width > size.width {
width = 0
height += item.sizeThatFits(frame.size).height + 16
}
} else {
height += item.sizeThatFits(frame.size).height + 16
}
}
return CGSize(width: width, height: height)
}
func placeSubviews(_ rect: CGRect, subitems: [LayoutItem]) {
var x = CGFloat(0)
var y = CGFloat(0)
for (index, item) in subitems.enumerated() {
let frame = CGRect(x: 0, y: 0, width: rect.size.width, height: rect.size.height)
if index % 2 == 0 {
x += item.sizeThatFits(frame.size).width + 16
if x > rect.size.width {
x = 0
y += item.sizeThatFits(frame.size).height + 16
}
} else {
y += item.sizeThatFits(frame.size).height + 16
}
let origin = CGPoint(x: x, y: y)
item.placeSubviews(CGRect(origin: origin, size: frame.size))
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 10.66
* **Total Tokens:** 471
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
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@@ -0,0 +1,775 @@
# Automated Diagnostic Report: mistralai/codestral-22b-v0.1
---
## Performance Summary
<!--SUMMARY_START-->
* **Average Tokens/s:** 6.21
* **Average Time to First Token:** 0.0s
* **Total Tokens Generated:** 4010
<!--SUMMARY_END-->
## Qualitative Analysis
*(Manual grading and analysis of the responses is required to determine the final letter grade.)*
---
## Test 1: Write a Swift function that solves the FizzBuzz problem.
*Source:* `test1.txt`
### Prompt:
```swift
Write a Swift function that solves the FizzBuzz problem.
The function must have the exact signature:
`func generateFizzBuzz(upTo max: Int) -> [String]`
It must not print directly to the console. Instead, it should return an array of strings.
Rules:
1. For numbers divisible by 3, the string should be "Fizz".
2. For numbers divisible by 5, the string should be "Buzz".
3. For numbers divisible by both 3 and 5, the string should be "FizzBuzz".
4. Otherwise, it should be the number itself as a string.
Include a complete documentation comment (`///`) explaining what the function does, its parameters, and what it returns.
```
### Response:
```swift
/// Generates an array of strings representing the FizzBuzz sequence up to a given maximum number.
/// - Parameter max: The maximum number in the sequence.
/// - Returns: An array of strings representing the FizzBuzz sequence.
func generateFizzBuzz(upTo max: Int) -> [String] {
var result = [String]()
for i in 1...max {
if i % 3 == 0 && i % 5 == 0 {
result.append("FizzBuzz")
} else if i % 3 == 0 {
result.append("Fizz")
} else if i % 5 == 0 {
result.append("Buzz")
} else {
result.append(String(i))
}
}
return result
}
```
### Performance Metrics:
* **Tokens/s:** 5.5
* **Total Tokens:** 199
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 2: Create a complete SwiftUI view for a user profile card.
*Source:* `test2.txt`
### Prompt:
```swift
Create a complete SwiftUI view for a user profile card.
The view should be named `UserProfileCard` and be initialized with a simple `User` struct containing `name: String`, `handle: String`, and `avatarURL: URL`.
Requirements:
- Use an `AsyncImage` to load the user's avatar from the URL.
- Display the user's name in a `.headline` font and their handle (e.g., "@username") in a `.subheadline` font with a secondary color.
- Include a "Follow" button that uses the "person.badge.plus" SF Symbol.
- Arrange the elements cleanly inside an HStack with appropriate spacing.
- The entire card should have a subtle shadow and rounded corners.
```
### Response:
Here's how you can create a `UserProfileCard` view in SwiftUI that meets all of your requirements:
```swift
import SwiftUI
struct User: Identifiable {
let id = UUID()
let name: String
let handle: String
let avatarURL: URL
}
struct UserProfileCard: View {
let user: User
var body: some View {
HStack(spacing: 16) {
AsyncImage(url: user.avatarURL) { image in
image.resizable()
} placeholder: {
Color.gray
}
.frame(width: 50, height: 50)
.clipShape(Circle())
VStack(alignment: .leading, spacing: 4) {
Text(user.name)
.font(.headline)
Text("@\(user.handle)")
.font(.subheadline)
.foregroundColor(.secondary)
}
Spacer()
Button(action: {
// Add your follow action here
}) {
Image(systemName: "person.badge.plus")
}
}
.padding()
.background(Color.white)
.cornerRadius(10)
.shadow(color: Color.black.opacity(0.1), radius: 5, x: 0, y: 2)
}
}
```
This code creates a `UserProfileCard` view that displays the user's avatar, name, handle, and a "Follow" button. The card has rounded corners and a subtle shadow for depth.
### Performance Metrics:
* **Tokens/s:** 6.87
* **Total Tokens:** 411
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 3: I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
*Source:* `test3.txt`
### Prompt:
```swift
I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
The new function should be marked with `async throws` and return a `[Post]` object upon success. Also, include an example of how to call this new async function inside a `Task` with a `do-catch` block.
**Old Code:**
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts(completion: @escaping (Result<[Post], Error>) -> Void) {
guard let url = URL(string: "https://api.example.com/posts") else { return }
URLSession.shared.dataTask(with: url) { data, _, error in
if let error = error { completion(.failure(error)); return }
guard let data = data else { return }
do {
let posts = try JSONDecoder().decode([Post].self, from: data)
completion(.success(posts))
} catch {
completion(.failure(error))
}
}.resume()
}
```
### Response:
Here's how you can refactor the old networking code to use modern Swift Concurrency with async/await:
```swift
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts() async throws -> [Post] {
guard let url = URL(string: "https://api.example.com/posts") else { throw URLError(.badURL) }
let (data, _) = try await URLSession.shared.data(from: url)
return try JSONDecoder().decode([Post].self, from: data)
}
```
You can call this new async function inside a `Task` with a `do-catch` block like so:
```swift
Task {
do {
let posts = try await fetchPosts()
// Use the fetched posts here...
} catch {
print("Error: \(error)")
}
}
```
### Performance Metrics:
* **Tokens/s:** 6.06
* **Total Tokens:** 228
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 4: Create a complete SwiftData example for a macOS 26 app.
*Source:* `test4.txt`
### Prompt:
```swift
Create a complete SwiftData example for a macOS 26 app.
You must define two models: `Author` and `Book`. An `Author` can have many `Book`s (a one-to-many relationship).
Then, create a SwiftUI view that displays a list of all authors. When an author's name is tapped, it should navigate to a detail view that shows a list of all the books written by that specific author. Use a SwiftData `@Query` to fetch the data.
```
### Response:
Here's a simple example of how you could define your models and views in SwiftUI using SwiftData.
First, let's define our models:
```swift
import Foundation
import SwiftData
@Model
class Author {
var name: String
@Relationship(deleteRule: .cascade)
var books: [Book]?
init(name: String) {
self.name = name
}
}
@Model
class Book {
var title: String
var author: Author?
init(title: String, author: Author?) {
self.title = title
self.author = author
}
}
```
Now let's create our views. First, the view that displays a list of all authors:
```swift
import SwiftUI
import SwiftData
struct AuthorListView: View {
@Environment(\.modelContext) private var context
@Query(sortBy: \Author.name) private var authors: [Author]
var body: some View {
NavigationStack {
List(authors) { author in
NavigationLink(author.name, value: author)
}
.navigationDestination(for: Author.self) { author in
BookListView(author: author)
}
}
}
}
```
Then, the detail view that shows a list of all books written by a specific author:
```swift
struct BookListView: View {
let author: Author
@Environment(\.modelContext) private var context
@Query(sortBy: \Book.title, predicate: #Predicate<Book>{"$0.author == %@", author}) private var books: [Book]
var body: some View {
List(books) { book in
Text(book.title)
}
.navigationTitle("Books by \(author.name)")
}
}
```
Finally, don't forget to add the `@main` attribute to your main SwiftUI view and initialize a model context:
```swift
import SwiftUI
import SwiftData
@main
struct YourApp: App {
var body: some Scene {
WindowGroup {
AuthorListView()
.modelContainer(for: [Author.self, Book.self])
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 6.5
* **Total Tokens:** 577
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 5: Write a thread-safe counter class in Swift using an `actor`.
*Source:* `test5.txt`
### Prompt:
```swift
Write a thread-safe counter class in Swift using an `actor`.
The actor should be named `SafeCounter`. It must have a private property to hold the current count and two public methods:
1. `func increment() async`
2. `func getCount() async -> Int`
Also, provide a simple example of how to create an instance of the actor and call its methods concurrently from two different `Task`s.
```
### Response:
Here's a thread-safe counter class in Swift using an `actor`.
```swift
actor SafeCounter {
private var count = 0
func increment() async {
count += 1
}
func getCount() async -> Int {
return count
}
}
```
You can create an instance of the actor and call its methods concurrently from two different `Task`s like this:
```swift
let safeCounter = SafeCounter()
Task {
for _ in 0..<10 {
await safeCounter.increment()
}
}
Task {
for _ in 0..<5 {
let count = await safeCounter.getCount()
print("Current count: \(count)")
}
}
```
In this example, we create a `SafeCounter` instance and then launch two concurrent tasks. The first task increments the counter 10 times, while the second task prints the current count 5 times. Since the `SafeCounter` actor is thread-safe, it ensures that the increment and getCount operations are performed atomically, preventing any race conditions or inconsistent results.
### Performance Metrics:
* **Tokens/s:** 6.16
* **Total Tokens:** 275
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 6: Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
*Source:* `test6.txt`
### Prompt:
```swift
Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
The code must include:
1. A `TimelineProvider` to generate the timeline entries.
2. A `TimelineEntry` struct.
3. The main `Widget` struct.
4. A SwiftUI view for the complication's appearance.
Ensure the code correctly uses the modern WidgetKit framework.
```
### Response:
Here is a simple example of how you can create a watchOS 26 complication that displays the current date in the `.accessoryRectangular` family using SwiftUI and WidgetKit.
```swift
import WidgetKit
import SwiftUI
struct SimpleDateProvider: TimelineProvider {
func getSnapshot(in context: Context, completion: @escaping (SimpleEntry) -> Void) {
let entry = SimpleEntry(date: Date())
completion(entry)
}
func getTimeline(in context: Context, completion: @escaping (Timeline<SimpleEntry>) -> Void) {
var entries: [SimpleEntry] = []
// Generate a new entry every minute.
let currentDate = Date()
for hour in 0 ..< 24 {
for minute in 0 ..< 60 {
let dateComponents = Calendar.current.dateComponents([.year, .month, .day, .hour, .minute], from: currentDate)
var newComponents = DateComponents()
newComponents.year = dateComponents.year
newComponents.month = dateComponents.month
newComponents.day = dateComponents.day
newComponents.hour = hour
newComponents.minute = minute
let entryDate = Calendar.current.date(from: newComponents)!
let entry = SimpleEntry(date: entryDate)
entries.append(entry)
}
}
let timeline = Timeline(entries: entries, policy: .atEnd)
completion(timeline)
}
}
struct SimpleEntry: TimelineEntry {
let date: Date
}
struct SimpleWidget: Widget {
private let kind: String = "SimpleWidget"
public var body: some WidgetConfiguration {
StaticConfiguration(kind: kind, provider: SimpleDateProvider()) { entry in
SimpleWidgetView(entry: entry)
}
.supportedFamilies([.accessoryRectangular])
}
}
struct SimpleWidgetView : View {
var entry: SimpleEntry
var body: some View {
Text(entry.date, style: .date)
.font(.headline)
}
}
```
This code creates a simple widget that displays the current date in the `accessoryRectangular` family. The `SimpleDateProvider` generates timeline entries every minute for the rest of the day. The `SimpleWidgetView` is a SwiftUI view that displays the date from the entry.
### Performance Metrics:
* **Tokens/s:** 6.19
* **Total Tokens:** 598
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 7: Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
*Source:* `test7.txt`
### Prompt:
```swift
Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
**Old Code:**
class UserSettings: ObservableObject {
@Published var score: Int = 0
@Published var username: String = "Guest"
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
### Response:
With the introduction of Swift 5.9, we can use the `@Observable` macro to simplify our code and make it more modern. Here's how you can refactor your code:
```swift
@Observable class UserSettings {
var score: Int = 0
var username: String = "Guest"
}
struct SettingsView: View {
@State private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
In this refactored code, we've removed the `ObservableObject` protocol and the `@Published` property wrapper from our `UserSettings` class. Instead, we've used the new `@Observable` macro to make all properties of the `UserSettings` class observable. This means that any changes to these properties will automatically trigger updates in any views that are using them.
In the `SettingsView`, we've also removed the `@StateObject` property wrapper and replaced it with `@State`. This is because we no longer need to create a separate instance of our `UserSettings` class for each view, as the `@Observable` macro takes care of this automatically.
### Performance Metrics:
* **Tokens/s:** 6.03
* **Total Tokens:** 306
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 8: Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
*Source:* `test8.txt`
### Prompt:
```swift
Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
```
### Response:
Creating a WidgetKit widget with configurable content using the new App Intents framework involves several steps. Here is an example of how you can create such a widget.
First, define your intent in the `Intents` file:
```swift
import AppIntents
struct NoteIntent: AppIntent {
static let title = "Note"
@Parameter(title: "Content") var noteText: String?
}
```
Then, create a widget structure that conforms to `Widget` protocol and use the intent for configuration.
```swift
import WidgetKit
import SwiftUI
struct NoteWidget: Widget {
let kind: String = "NoteWidget"
var noteText: String?
var body: some WidgetConfiguration {
IntentConfiguration(kind: kind, intent: NoteIntent.self, content: { config in
Text(config.noteText ?? "")
.padding()
})
}
}
```
Finally, create a widget view that will be displayed when the user taps on the widget. This view should also allow editing of the note text.
```swift
struct NoteWidgetView: View {
@State private var noteText = ""
var body: some View {
TextField("Enter your note", text: $noteText)
.padding()
}
}
```
To allow the user to edit the note's text directly from the widget's configuration screen, you can use `WidgetConfigurationIntentView`. This view allows users to interact with intents and update their configurations.
```swift
struct NoteWidgetConfigurationView: View {
var body: some View {
WidgetConfigurationIntentView(NoteIntent.self) { intent in
TextField("Enter your note", text: Binding<String>(
get: { intent.noteText ?? "" },
set: { intent.noteText = $0 }
))
.padding()
}
}
}
```
Remember to add the widget to your `WidgetBundle`.
```swift
struct NoteWidgetBundle: WidgetBundle {
var body: some Widget {
NoteWidget()
}
}
```
### Performance Metrics:
* **Tokens/s:** 6.33
* **Total Tokens:** 507
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 9: Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
*Source:* `test9.txt`
### Prompt:
```swift
Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
The view must:
1. Have a button labeled "Enter Immersive Space".
2. Use the `@Environment(\.openImmersiveSpace)` and `@Environment(\.dismissImmersiveSpace)` variables.
3. Be able to open an immersive space with the ID "MyImmersiveScene".
4. Include a second button inside the immersive space to dismiss it.
```
### Response:
Here is a simple SwiftUI view that meets all of your requirements:
```swift
import SwiftUI
import RealityKit
struct ContentView: View {
@Environment(\.openImmersiveSpace) var openImmersiveSpace
@State private var immersiveSpaceIsShown = false
var body: some View {
if immersiveSpaceIsShown {
ImmersiveSpace(id: "MyImmersiveScene") {
Button("Dismiss Immersive Space") {
immersiveSpaceIsShown = false
}
}
} else {
Button("Enter Immersive Space") {
openImmersiveSpace(id: "MyImmersiveScene") {
immersiveSpaceIsShown = true
}
}
}
}
}
```
This view will display a button labeled "Enter Immersive Space". When this button is tapped, it will open an immersive space with the ID "MyImmersiveScene". Inside this immersive space, there will be another button labeled "Dismiss Immersive Space" that, when tapped, will dismiss the immersive space and return to the original view.
### Performance Metrics:
* **Tokens/s:** 6.2
* **Total Tokens:** 289
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 10: Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
*Source:* `test10.txt`
### Prompt:
```swift
Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
This layout should arrange its subviews in a horizontal flow, starting a new row when the current row is full. It should behave similarly to a basic left-aligned flow layout in CSS.
The implementation must conform to the `Layout` protocol and implement both the `sizeThatFits(...)` and `placeSubviews(...)` methods.
```
### Response:
Here's an example of how you could implement this custom SwiftUI Layout container called `SimpleFlowLayout`. This layout will arrange its subviews in a horizontal flow, starting a new row when the current row is full.
```swift
import SwiftUI
struct SimpleFlowLayout: Layout {
let itemSpacing: CGFloat
func sizeThatFits(proposal: ProposedViewSize, subviews: Subviews, cache: inout ()) -> CGSize {
guard !subviews.isEmpty else { return .zero }
var remainingWidth = proposal.recommendedSize.width
var maxHeight: CGFloat = 0
var currentRowHeight: CGFloat = 0
for subview in subviews {
let size = subview.sizeThatFits(proposal)
if remainingWidth - size.width < 0 {
maxHeight += currentRowHeight
currentRowHeight = 0
remainingWidth = proposal.recommendedSize.width
}
remainingWidth -= size.width + itemSpacing
currentRowHeight = max(currentRowHeight, size.height)
}
return CGSize(width: proposal.recommendedSize.width, height: maxHeight + currentRowHeight)
}
func placeSubviews(in bounds: CGRect, proposal: ProposedViewSize, subviews: Subviews, cache: inout ()) {
var x = bounds.minX
var y = bounds.minY
var remainingWidth = bounds.width
for subview in subviews {
let size = subview.sizeThatFits(proposal)
if remainingWidth - size.width < 0 {
x = bounds.minX
y += size.height + itemSpacing
remainingWidth = bounds.width
}
subview.place(at: CGPoint(x: x, y: y), proposal: ProposedViewSize(size))
x += size.width + itemSpacing
remainingWidth -= size.width + itemSpacing
}
}
}
```
You can use this layout in your SwiftUI views like so:
```swift
struct ContentView: View {
var body: some View {
ScrollView {
SimpleFlowLayout(itemSpacing: 10) {
ForEach(0..<20) { index in
Text("Item \(index)")
.padding()
.border(Color.gray)
}
}
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 6.3
* **Total Tokens:** 620
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
@@ -0,0 +1,988 @@
# Automated Diagnostic Report: phi-3-medium-128k-instruct
---
## Performance Summary
<!--SUMMARY_START-->
* **Average Tokens/s:** 8.74
* **Average Time to First Token:** 0.0s
* **Total Tokens Generated:** 6069
<!--SUMMARY_END-->
## Qualitative Analysis
*(Manual grading and analysis of the responses is required to determine the final letter grade.)*
---
## Test 1: Write a Swift function that solves the FizzBuzz problem.
*Source:* `test1.txt`
### Prompt:
```swift
Write a Swift function that solves the FizzBuzz problem.
The function must have the exact signature:
`func generateFizzBuzz(upTo max: Int) -> [String]`
It must not print directly to the console. Instead, it should return an array of strings.
Rules:
1. For numbers divisible by 3, the string should be "Fizz".
2. For numbers divisible by 5, the string should be "Buzz".
3. For numbers divisible by both 3 and 5, the string should be "FizzBuzz".
4. Otherwise, it should be the number itself as a string.
Include a complete documentation comment (`///`) explaining what the function does, its parameters, and what it returns.
```
### Response:
```swift
/// Generates an array of FizzBuzz strings up to a given maximum value (inclusive).
/// - Parameters:
/// - max: The maximum number in the sequence.
/// - Returns: An array of strings representing the FizzBuzz sequence from 1 to `max`.
func generateFizzBuzz(upTo max: Int) -> [String] {
var result = [String]()
for i in 1...max {
let str = ""
if i % 3 == 0 {
str += "Fizz"
}
if i % 5 == 0 {
str += "Buzz"
}
result.append(str.isEmpty ? String(i) : str)
}
return result
}
```
### Performance Metrics:
* **Tokens/s:** 7.91
* **Total Tokens:** 195
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 2: Create a complete SwiftUI view for a user profile card.
*Source:* `test2.txt`
### Prompt:
```swift
Create a complete SwiftUI view for a user profile card.
The view should be named `UserProfileCard` and be initialized with a simple `User` struct containing `name: String`, `handle: String`, and `avatarURL: URL`.
Requirements:
- Use an `AsyncImage` to load the user's avatar from the URL.
- Display the user's name in a `.headline` font and their handle (e.g., "@username") in a `.subheadline` font with a secondary color.
- Include a "Follow" button that uses the "person.badge.plus" SF Symbol.
- Arrange the elements cleanly inside an HStack with appropriate spacing.
- The entire card should have a subtle shadow and rounded corners.
```
### Response:
```swift
import SwiftUI
struct UserProfileCard: View {
let user: User
var body: some View {
HStack(alignment: .leading, spacing: 10) {
AsyncImage(url: user.avatarURL)
.resizable()
.scaledToFill()
.cornerRadius(8)
.frame(width: 43, height: 43)
.clipShape(Circle())
Text(user.name)
.font(.headline)
Spacer()
HStack {
Text("\(user.handle)")
.font(.subheadline)
.foregroundColor(.secondary)
Button(action: {}) {
Image(systemName: "person.badge.plus")
.foregroundColor(.accentColor)
}
}
Spacer()
}
.shadow(radius: 4, y_offset: 2)
}
}
struct UserProfileCard_Previews: PreviewProvider {
static var prefs: [String : Any] = ["com.apple.developer.xpc-process-peruser-ids.yournamehere": "1"]
static var sampleUser: User = (name: "Jane Doe", handle: "@jdoe", avatarURL: URL(string: "https://example.com/avatars/jdoe.jpg")!)
static var sampleView = UserProfileCard(user: .sampleUser)
}
struct User {
let name: String
let handle: String
let avatarURL: URL
}
```
### Performance Metrics:
* **Tokens/s:** 9.86
* **Total Tokens:** 450
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 3: I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
*Source:* `test3.txt`
### Prompt:
```swift
I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
The new function should be marked with `async throws` and return a `[Post]` object upon success. Also, include an example of how to call this new async function inside a `Task` with a `do-catch` block.
**Old Code:**
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts(completion: @escaping (Result<[Post], Error>) -> Void) {
guard let url = URL(string: "https://api.example.com/posts") else { return }
URLSession.shared.dataTask(with: url) { data, _, error in
if let error = error { completion(.failure(error)); return }
guard let data = data else { return }
do {
let posts = try JSONDecoder().decode([Post].self, from: data)
completion(.success(posts))
} catch {
completion(.failure(error))
}
}.resume()
}
```
### Response:
```swift
import Foundation
struct Post: Codable {
let id: Int
let title: String
}
func fetchPostsAsync() async throws -> [Post] {
guard let url = URL(string: "https://api.example.com/posts") else { return [] }
let dataTask = URLSession.shared.dataTaskPublisher(for: url)
.sink { data, response, _ in
if let errorResponse = response as? URLErrorDomain.URLError, case .badServerResponse = errorResponse.code {
throw NSError(domain: NSURLErrorDomain, code: errorResponse.code, userInfo: [NSURLErrorFailingURLErrorKey: url])!
} else if let errorResponse = response as? URLErrorDomain.URLError, case .timedOut = errorResponse.code {
throw NSError(domain: NSURLErrorDomain, code: errorResponse.code, userInfo: [NSURLErrorFailingURLErrorKey: url])!
} else if let errorResponse = response as? URLErrorDomain.URLError, case .otherError = errorResponse.code {
throw NSError(domain: NSURLErrorDomain, code: errorResponse.code, userInfo: [NSURLErrorFailingURLErrorKey: url])!
} else if let httpURLResponse = response as? HTTPURLResponse, !(200...299).contains(httpURLResponse.statusCode) {
throw NSError(domain: NSURLErrorDomain, code: -1, userInfo: [NSURLErrorFailingURLErrorKey: url])!
} else if let httpURLResponse = response as? HTTPURLResponse, !(200...299).contains(httpURLResponse.statusCode) {
throw NSError(domain: NSURLErrorDomain, code: -1, userInfo: [NSURLErrorFailingURLErrorKey: url])!
} else if let httpURLResponse = response as? HTTPURLResponse {
switch httpURLResponse.statusCode {
case 400...499:
throw NSError(domain: NSURLErrorDomain, code: -1, userInfo: [NSURLErrorFailingURLErrorKey: url])!
default: break // No error for successful responses
}
} else {
throw NSError(domain: NSURLErrorDomain, code: -1, userInfo: [NSURLErrorFailingURLErrorKey: url])!
}
}.eraseToAnyPublisher()
let (result) = await dataTask.sink<Data> { data in
return try JSONDecoder().decode([Post].self, from: data).mapError(convertFromURLErrorCode)
}.receive().cancellable().fuseForever()
return result.value ?? []
}
func convertFromURLErrorCode(_ error: Error) -> Error {
switch error as? NSError {
case let e as NSError & URLErrorDomain.URLError?:
if let code = e.code, let domain = e.domain {
return NSError(domain: NSURLErrorDomain, code: code, userInfo: [NSURLErrorFailingURLErrorKey: (e as! URLError).url])!
} else {
return error
}
default:
return error
}
}
```
**Example of calling the new async function inside a `Task` with a `do-catch` block:**
```swift
Task { do {
let posts = try await fetchPostsAsync()
// Handle successful response here
} catch {
print(error) // Print error message if any
}
```
### Performance Metrics:
* **Tokens/s:** 9.58
* **Total Tokens:** 896
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 4: Create a complete SwiftData example for a macOS 26 app.
*Source:* `test4.txt`
### Prompt:
```swift
Create a complete SwiftData example for a macOS 26 app.
You must define two models: `Author` and `Book`. An `Author` can have many `Book`s (a one-to-many relationship).
Then, create a SwiftUI view that displays a list of all authors. When an author's name is tapped, it should navigate to a detail view that shows a list of all the books written by that specific author. Use a SwiftData `@Query` to fetch the data.
```
### Response:
1. Define the `Author` and `Book` models with Core Data:
```swift
import CoreData
class Author: NSManagedObject {
@NSManaged var name: String
@NSManaged var books: Set<Book>
}
class Book: NSManagedObject {
@NSManaged var title: String
@NSManaged var author: Author?
}
```
2. Create a Core Data stack and fetch request for the `Author` entity:
```swift
import SwiftData
struct ContentView: View {
let context = PersistenceController.shared.container.persistentStoreCoordinator?.managedObjectContext!
var body: some View {
List(fetchRequest, id: \.name) { author in
NavigationLink(destination: AuthorDetailView(author: author)) {
Text(author.name)
}
}
}
}
```
3. Create the `Author` fetch request and sort it by name:
```swift
let authors = FetchRequest<Author>(fetchLimit: .few, sortDescriptors: [NSSortDescriptor(keyPath: \Author.name, ascending: true)])
.query { query in
let predicate = NSPredicate(format: "self.books.@count > 0")
return query.predicate == nil ? predicate : nil
}
```
4. Create the `Book` fetch request and sort it by title:
```swift
let books = FetchRequest<Book>(fetchLimit: .few, sortDescriptors: [NSSortDescriptor(keyPath: \Book.title, ascending: true)])
.query { query in
return query.predicate == nil ? NSPredicate(format: "self.author != NULL") : nil
}
```
5. Create the `AuthorDetailView` that displays a list of all books written by the specific author:
```swift
struct AuthorDetailView: View {
let author: Author
var body: some View {
List(books, id: \.title) { book in
Text(book.title)
}
}
}
```
6. Create a `PersistenceController` to manage the Core Data stack and SwiftData contexts:
```swift
class PersistenceController: NSObject, ContextProvider {
static let shared = PersistenceController()
private init() {}
func getContext(in persistenceContainer container: Any) -> CoreData.PersistentContainer? {
guard let persistentStoreCoordinator = container.persistentStoreCoordinator else { return nil }
let containerOptions: [NSPersistentStoreOptionKey: Any] = [
NSPersistentStoreOptionKey.shouldCreateStorageIfNeeded: true,
NSPersistentStoreOptionKey.isNewTransaction: false,
NSPersistentStoreOptionKey.mergeDiscoveries: true
]
let containerURL = URL(fileURLWithPath: "path/to/your/CoreDataStack")
do {
let persistentContainer = try NSPersistentContainer(persistentStoreDescriptions: [NSManagedObjectContextConfiguration(url: containerURL, options: containerOptions)])
for description in persistentContainer.persistentStoreDescriptions {
try persistentContainer.loadPersistentStores { _, error in
if let error = error as? NSFaultError {
fatalError("Unresolved Core Data error \(error)")
} else if let error = error as? ErrorType {
print(error)
}
}
}
return persistentContainer.viewContext
} catch {
fatalError("Failed to initialize the persistence container: \(error)")
}
return nil
}
}
```
7. Run your macOS app and test the functionality by adding some authors and books in the Core Data model editor.
### Performance Metrics:
* **Tokens/s:** 9.8
* **Total Tokens:** 917
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 5: Write a thread-safe counter class in Swift using an `actor`.
*Source:* `test5.txt`
### Prompt:
```swift
Write a thread-safe counter class in Swift using an `actor`.
The actor should be named `SafeCounter`. It must have a private property to hold the current count and two public methods:
1. `func increment() async`
2. `func getCount() async -> Int`
Also, provide a simple example of how to create an instance of the actor and call its methods concurrently from two different `Task`s.
```
### Response:
```swift
import Foundation
actor SafeCounter {
private(set) var count = 0
func increment() async {
self.count += 1
}
func getCount() async -> Int {
return await actorScope.run {
return self.count
}
}
}
let counterActor = SafeCounter()
Task {
for _ in 0..<5 {
await counterActor.increment()
}
}
Task {
let count1 = await counterActor.getCount()
print("Count from Task 1: \(count1)")
let count2 = await counterActor.getCount()
print("Count from Task 2: \(count2)")
}
```
In this example, we define a `SafeCounter` actor with two methods: `increment()` and `getCount()`. The `increment()` method simply increments the private count property by one. The `getCount()` method returns the current value of the count asynchronously using an `actorScope`.
We then create an instance of the `SafeCounter` actor called `counterActor`. In two separate tasks, we increment and retrieve the counter's value concurrently to demonstrate thread safety.
### Performance Metrics:
* **Tokens/s:** 9.57
* **Total Tokens:** 292
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 6: Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
*Source:* `test6.txt`
### Prompt:
```swift
Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
The code must include:
1. A `TimelineProvider` to generate the timeline entries.
2. A `TimelineEntry` struct.
3. The main `Widget` struct.
4. A SwiftUI view for the complication's appearance.
Ensure the code correctly uses the modern WidgetKit framework.
```
### Response:
```swift
import WidgetKit
import Foundation
// TimelineEntry to represent a single entry in our timeline
struct DateTimelineEntry: TimelineEntry {
let date: Date
var preferredSize: CGSize { .init(width: 200, height: 100) }
func getFutureItems(_ interval: Int) -> [Date]? {
return [] // No future items needed for a static complication.
}
}
// TimelineProvider to provide the timeline entries
class DateTimelineProvider: TimelineProvider {
typealias Entry = DateTimelineEntry
func getEntries(for queue) -> [DateTimelineEntry]? {
let now = Calendar.current.dateComponents([.year, .month], from: Date())
let dateString = "\(now.year)-\(now.month)" // Simplified for example purposes
return [DateTimelineEntry(date: Date(timeIntervalSinceNow: -60 * 24))] // Static entry representing the current day
}
}
// Widget struct that conforms to ComplicationConfigurable and TimelineProvider
class DateComplicationWidget: Widget {
typealias Entry = DateTimelineEntry
required init(configuration: Configuration) {
super.init(configuration: configuration, provider: DateTimelineProvider())
}
func timeline(for context: TimelineContext<DateTimelineEntry>) -> some View? {
return GeometryReader { geometry in
VStack {
Text("\(context.entry.date, formatter: .shortMedium)") // Display the date using a short medium style
}
}
}
}
// Companion view for the widget's appearance in the complication bar
struct DateComplicationWidgetView: UIViewRepresentable {
var context: Context
func makeUIView(context: Context) -> UIView {
let dateLabel = UILabel()
dateLabel.textAlignment = .center
return dateLabel
}
func updateUIView(_ view: UIView, context: Context) {
// Update the label with the current date here if needed
}
}
// Companion struct for the widget's appearance in the complication bar
struct DateComplicationWidget_Configuration: Configuration.EstimatedTimelineGroupingConfig, TimelineGroupingConfig {
static var estimatedDurationForEntry: Int { 140 }
static var groupingPeriod: Int { 24 * 60 * 60 } // One day in seconds
}
@available(iOS 14.0, *)
export class DateComplicationWidgetProvider: TimelineProvider {
typealias Entry = DateTimelineEntry
func getEntries(for queue) -> [DateTimelineEntry]? {
return [] // No future items needed for a static complication.
}
}
@available(iOS 14.0, *)
export class DateComplicationWidget: ComplicationConfigurable {
var configuration = TimelineGroupingConfig()
func configure(_ cfg: Configuration) -> Void {
self.configuration = cfg
}
}
```
### Performance Metrics:
* **Tokens/s:** 8.72
* **Total Tokens:** 823
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 7: Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
*Source:* `test7.txt`
### Prompt:
```swift
Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
**Old Code:**
class UserSettings: ObservableObject {
@Published var score: Int = 0
@Published var username: String = "Guest"
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
### Response:
```swift
import SwiftUI
struct UserSettings: ObservableObject {
@Published var score: Int = 0
@Published var username: String = "Guest"
init() {}
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
.keyboardType(.text)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
In this refactored code, we use the `@StateObject` property wrapper instead of `@Published`. The `UserSettings` class is now a struct conforming to the `ObservableObject` protocol and has two properties with the `@Published` property wrapper.
The `SettingsView` struct uses the `@StateObject` property wrapper for its `settings` property, which ensures that it maintains ownership of the object across view reloads. The rest of the code remains unchanged.
### Performance Metrics:
* **Tokens/s:** 7.49
* **Total Tokens:** 242
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 8: Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
*Source:* `test8.txt`
### Prompt:
```swift
Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
```
### Response:
To create a simple configurable WidgetKit widget for iOS 26 that displays a single "Note" string using the modern App Intents framework, follow these steps:
1. Create a new SwiftUI View called NoteWidgetView and make it conform to `Widget` protocol with `@available(iOS 14.0, *)` attribute. This view will be responsible for displaying the note text and handling user interactions.
2. In your AppDelegate or SceneDelegate file, register the widget by implementing the `widgetBundleProvider(_:for:configurationName:)` method to return a Bundle containing the NoteWidgetView's SwiftUI code.
3. Create an Intent subclass called EditNoteIntent that inherits from UIResponder and conforms to Intents protocol with `@available(iOS 14.0, *)` attribute. This intent will be used for editing the note text in the widget configuration screen.
4. In your AppDelegate or SceneDelegate file, implement the `intent(_:configurationName:contextForConfigurationIntent:completionHandler:)` method to handle EditNoteIntent and return a UIHostingController containing the SwiftUI code for the edit view.
5. Create an Intent subclass called ShowWidgetIntent that inherits from UIResponder and conforms to Intents protocol with `@available(iOS 14.0, *)` attribute. This intent will be used for showing the widget on the home screen.
6. In your AppDelegate or SceneDelegate file, implement the `intent(_:configurationName:contextForConfigurationIntent:completionHandler:)` method to handle ShowWidgetIntent and return a UIHostingController containing the SwiftUI code for the main view.
7. Create an Intent subclass called CloseWidgetIntent that inherits from UIResponder and conforms to Intents protocol with `@available(iOS 14.0, *)` attribute. This intent will be used for closing the widget on the home screen.
8. In your AppDelegate or SceneDelegate file, implement the `intent(_:configurationName:contextForConfigurationIntent:completionHandler:)` method to handle CloseWidgetIntent and return a UIHostingController containing the SwiftUI code for the close view.
9. Implement the logic in NoteWidgetView's body to display the note text using Text(note) or any other desired layout. Add buttons or gestures as needed to navigate between different views (edit, show widget, and close widget).
10. In your AppDelegate or SceneDelegate file, implement the `intent(_:configurationName:contextForConfigurationIntent:completionHandler:)` method for ShowWidgetIntent to return a UIHostingController containing NoteWidgetView's SwiftUI code when the user wants to add the widget to their home screen.
11. Implement the logic in EditNoteIntent and CloseWidgetIntent views using SwiftUI, allowing users to edit or close the widget on the home screen.
Here is an example of how your code might look:
```swift
import WidgetKit
import SwiftUI
struct NoteWidgetView: View {
@Binding var note: String
var body: some View {
VStack(spacing: 20) {
Text(note)
.font(.systemFont(ofSize: 36))
Button("Edit") {
// Navigate to EditNoteIntent view for editing the note text.
}
Button("Show Widget") {
// Show widget on home screen using ShowWidgetIntent.
}
}
}
}
class EditNoteIntent: UIResponder, Intents<EditNoteIntent> {
var configurationName = "edit-note"
func configure(_ intentContext: Context) -> Bool {
// Implement the logic to edit note text here.
return true
}
}
class ShowWidgetIntent: UIResponder, Intents<ShowWidgetIntent> {
var configurationName = "show-widget"
func configure(_ intentContext: Context) -> Bool {
// Implement the logic to show widget on home screen here.
return true
}
}
class CloseWidgetIntent: UIResponder, Intents<CloseWidgetIntent> {
var configurationName = "close-widget"
func configure(_ intentContext: Context) -> Bool {
// Implement the logic to close widget on home screen here.
return true
}
}
```
Remember that this is just a basic example, and you may need to customize it further based on your specific requirements.
### Performance Metrics:
* **Tokens/s:** 8.22
* **Total Tokens:** 1011
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 9: Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
*Source:* `test9.txt`
### Prompt:
```swift
Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
The view must:
1. Have a button labeled "Enter Immersive Space".
2. Use the `@Environment(\.openImmersiveSpace)` and `@Environment(\.dismissImmersiveSpace)` variables.
3. Be able to open an immersive space with the ID "MyImmersiveScene".
4. Include a second button inside the immersive space to dismiss it.
```
### Response:
```swift
import SwiftUI
struct ImmersiveView: View {
@Environment(\.openImmersiveSpace) var openImmersiveSpace
@Environment(\.dismissImmersiveSpace) var dismissImmersiveSpace
var body: some View {
VStack {
Button(action: {
if let scene = UIViewControllerRepresentableScene<UIViewController>(sceneID: "MyImmersiveScene") {
openImmersiveSpace(scene)
}
}) {
Text("Enter Immersive Space")
}
Button(action: dismissImmersiveSpace) {
Text("Dismiss Immersive Space")
}
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 7.18
* **Total Tokens:** 170
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 10: Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
*Source:* `test10.txt`
### Prompt:
```swift
Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
This layout should arrange its subviews in a horizontal flow, starting a new row when the current row is full. It should behave similarly to a basic left-aligned flow layout in CSS.
The implementation must conform to the `Layout` protocol and implement both the `sizeThatFits(...)` and `placeSubviews(...)` methods.
```
### Response:
To create a custom SwiftUI Layout container called `SimpleFlowLayout`, you can follow these steps:
1. Import the necessary modules:
```swift
import SwiftUI
```
2. Define the `SimpleFlowLayout` struct that conforms to the `Layout` protocol:
```swift
struct SimpleFlowLayout: Layout {
var alignment: HorizontalAlignment = .start
func measure(in context: Context, configuration: NSDirectionalCombineShapeConfiguration) -> CGSize {
let sizeThatFits = CGSize.zero
// Iterate through the subviews and calculate their sizes
for view in self.subviews {
let viewSize = view.layout(in: context, with: configuration).size()
if alignment == .start {
sizeThatFits.width += viewSize.width
} else if alignment == .center {
sizeThatFits.width += viewSize.width * 2 - (viewSize.width / 2)
} else if alignment == .end {
sizeThatFits.width += viewSize.width
}
}
return sizeThatFits
}
func layout(in nib: UIView, cgContext: CGContext, subviews: [UIView], @ViewChildren var indexSet) {
let stack = UIStackView()
stack.axis = .horizontal
stack.alignment = alignment
// Add the subviews to the stack view
for view in self.subviews {
let swiftUIView = view.view(in: nib) as! UIView
stack.addArrangedSubview(swiftUIView)
}
// Set up constraints and layout the stack view
var leftMargin = 0
for index in indexSet {
let swiftUIView = subviews[index].view(in: nib) as! UIView
if alignment == .start || alignment == .center {
swiftUIView.translatesAutoresizingMaskIntoConstraints = false
// Set up constraints for the left edge of the view
let xConstraint = NSLayoutConstraint(item: swiftUIView, attribute: .leading, relatedBy: .equal, toItem: nib, attribute: .leftMargin, multiplier: 1.0, constant: leftMargin)
// Set up constraints for the right edge of the view
let xConstraint2 = NSLayoutConstraint(item: swiftUIView, attribute: .trailing, relatedBy: .equal, toItem: nib, attribute: .rightMargin, multiplier: 1.0, constant: -stack.frame.width)
// Add constraints to the stack view
stack.addConstraints([xConstraint, xConstraint2])
} else if alignment == .end {
swiftUIView.translatesAutoresizingMaskIntoConstraints = false
// Set up constraints for the right edge of the view
let xConstraint = NSLayoutConstraint(item: swiftUIView, attribute: .trailing, relatedBy: .equal, toItem: nib, attribute: .rightMargin, multiplier: 1.0, constant: -stack.frame.width)
// Set up constraints for the left edge of the view
let xConstraint2 = NSLayoutConstraint(item: swiftUIView, attribute: .leading, relatedBy: .equal, toItem: nib, attribute: .rightMargin, multiplier: 1.0, constant: -leftMargin)
// Add constraints to the stack view
stack.addConstraints([xConstraint, xConstraint2])
}
leftMargin += swiftUIView.frame.width + (stack.spacing ?? 0)
}
nib.addSubview(stack)
}
}
```
3. Use the `SimpleFlowLayout` in your SwiftUI views:
```swift
struct ContentView: View {
var body: some View {
VStack {
Text("Row 1")
.frame(width: 200, height: 50)
Text("Row 2")
.frame(width: 200, height: 50)
Text("Row 3")
.frame(width: 200, height: 50)
}
}.background(SimpleFlowLayout())
}
```
In this example, the `ContentView` uses a `VStack` to vertically stack three rows of text views. The `SimpleFlowLayout` is applied as the background view for each row, arranging them in a horizontal flow with left alignment.
### Performance Metrics:
* **Tokens/s:** 9.03
* **Total Tokens:** 1073
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
@@ -0,0 +1,621 @@
# Automated Diagnostic Report: starcoder2-15b-instruct-v0.1
---
## Performance Summary
<!--SUMMARY_START-->
* **Average Tokens/s:** 7.04
* **Average Time to First Token:** 0.0s
* **Total Tokens Generated:** 2139
<!--SUMMARY_END-->
## Qualitative Analysis
*(Manual grading and analysis of the responses is required to determine the final letter grade.)*
---
## Test 1: Write a Swift function that solves the FizzBuzz problem.
*Source:* `test1.txt`
### Prompt:
```swift
Write a Swift function that solves the FizzBuzz problem.
The function must have the exact signature:
`func generateFizzBuzz(upTo max: Int) -> [String]`
It must not print directly to the console. Instead, it should return an array of strings.
Rules:
1. For numbers divisible by 3, the string should be "Fizz".
2. For numbers divisible by 5, the string should be "Buzz".
3. For numbers divisible by both 3 and 5, the string should be "FizzBuzz".
4. Otherwise, it should be the number itself as a string.
Include a complete documentation comment (`///`) explaining what the function does, its parameters, and what it returns.
```
### Response:
Here's how you can implement this:
```swift
func generateFizzBuzz(upTo max: Int) -> [String] {
var result = [String]()
for i in 1...max {
if i % 3 == 0 && i % 5 == 0 {
result.append("FizzBuzz")
} else if i % 3 == 0 {
result.append("Fizz")
} else if i % 5 == 0 {
result.append("Buzz")
} else {
result.append("\(i)")
}
}
return result
}
```
This implementation uses a `for` loop to iterate over the numbers from 1 up to and including the maximum value. For each number, it checks if it's divisible by both 3 and 5, then by 3, then by 5, and finally, if none of these conditions are met. If any of these conditions is true, it appends the appropriate string to the result array. At the end of the function, it returns the result array.
[Documentation]
The documentation comment explains what the function does, its parameters, and what it returns:
```swift
/// Generates an array of strings representing the FizzBuzz problem up to a given maximum value.
/// - Parameter max: The maximum value to generate FizzBuzz numbers up to.
/// - Returns: An array of strings representing the FizzBuzz numbers up to `max`.
func generateFizzBuzz(upTo max: Int) -> [String] {
...
}
```
### Performance Metrics:
* **Tokens/s:** 7.96
* **Total Tokens:** 350
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 2: Create a complete SwiftUI view for a user profile card.
*Source:* `test2.txt`
### Prompt:
```swift
Create a complete SwiftUI view for a user profile card.
The view should be named `UserProfileCard` and be initialized with a simple `User` struct containing `name: String`, `handle: String`, and `avatarURL: URL`.
Requirements:
- Use an `AsyncImage` to load the user's avatar from the URL.
- Display the user's name in a `.headline` font and their handle (e.g., "@username") in a `.subheadline` font with a secondary color.
- Include a "Follow" button that uses the "person.badge.plus" SF Symbol.
- Arrange the elements cleanly inside an HStack with appropriate spacing.
- The entire card should have a subtle shadow and rounded corners.
```
### Response:
Here's how you can implement this:
```swift
struct UserProfileCard: View {
let user: User
var body: some View {
VStack(alignment: .leading, spacing: 8) {
AsyncImage(url: user.avatarURL) { image in
image
.resizable()
.aspectRatio(contentMode: .fill)
.frame(width: 64, height: 64)
.clipShape(Circle())
} placeholder: {
Circle()
.frame(width: 64, height: 64)
.opacity(0.3)
}
Text(user.name)
.font(.headline)
Text("@\(user.handle)")
.font(.subheadline)
.foregroundColor(.secondary)
Button {
// Follow user
} label: {
Label("Follow", systemImage: "person.badge.plus")
}
}
.padding()
.background(Color(.systemBackground))
.cornerRadius(12)
.shadow(color: Color(.systemGray4), radius: 8, x: 0, y: 4)
}
}
```
### Performance Metrics:
* **Tokens/s:** 8.88
* **Total Tokens:** 256
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 3: I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
*Source:* `test3.txt`
### Prompt:
```swift
I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
The new function should be marked with `async throws` and return a `[Post]` object upon success. Also, include an example of how to call this new async function inside a `Task` with a `do-catch` block.
**Old Code:**
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts(completion: @escaping (Result<[Post], Error>) -> Void) {
guard let url = URL(string: "https://api.example.com/posts") else { return }
URLSession.shared.dataTask(with: url) { data, _, error in
if let error = error { completion(.failure(error)); return }
guard let data = data else { return }
do {
let posts = try JSONDecoder().decode([Post].self, from: data)
completion(.success(posts))
} catch {
completion(.failure(error))
}
}.resume()
}
```
### Response:
Here's how you can refactor the old code to use modern Swift Concurrency with async/await:
```swift
import Foundation
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts() async throws -> [Post] {
guard let url = URL(string: "https://api.example.com/posts") else { throw URLError(.badURL) }
do {
let (data, _) = try await URLSession.shared.data(from: url)
return try JSONDecoder().decode([Post].self, from: data)
} catch {
throw error
}
}
```
The new `fetchPosts()` function is marked with `async throws` to indicate that it's an asynchronous function that can throw errors. It returns a `[Post]` object upon successful completion.
To call the new async function inside a `Task` with a `do-catch` block, you can use the following code:
```swift
Task {
do {
let posts = try await fetchPosts()
print(posts)
} catch {
print(error.localizedDescription)
}
}
```
### Performance Metrics:
* **Tokens/s:** 8.4
* **Total Tokens:** 257
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 4: Create a complete SwiftData example for a macOS 26 app.
*Source:* `test4.txt`
### Prompt:
```swift
Create a complete SwiftData example for a macOS 26 app.
You must define two models: `Author` and `Book`. An `Author` can have many `Book`s (a one-to-many relationship).
Then, create a SwiftUI view that displays a list of all authors. When an author's name is tapped, it should navigate to a detail view that shows a list of all the books written by that specific author. Use a SwiftData `@Query` to fetch the data.
```
### Response:
Here's how you can define the two models and create the SwiftUI view:
```swift
import Foundation
import SwiftData
struct Author: Identifiable {
var id = UUID()
var name: String
}
struct Book: Identifiable {
var id = UUID()
var title: String
var authorID: UUID
}
extension Author: SDModel {
static let schema = SDSchema(
Author.self,
\.$id,
\.$name
)
}
extension Book: SDModel {
static let schema = SDSchema(
Book.self,
\.$id,
\.$title,
\.$authorID
)
}
import SwiftUI
struct AuthorRow: View {
var author: Author
var body: some View {
Text(author.name)
}
}
struct AuthorDetail: View {
@Query var books: [Book]
var body: some View {
List(books, id: \.id) { book in
Text(book.title)
}
}
}
struct AuthorsList: View {
@Query var authors: [Author]
var body: some View {
NavigationView {
List(authors, id: \.id) { author in
NavigationLink(destination: AuthorDetail(books: books(forAuthorID: author.id))) {
AuthorRow(author: author)
}
}
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 8.15
* **Total Tokens:** 321
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 5: Write a thread-safe counter class in Swift using an `actor`.
*Source:* `test5.txt`
### Prompt:
```swift
Write a thread-safe counter class in Swift using an `actor`.
The actor should be named `SafeCounter`. It must have a private property to hold the current count and two public methods:
1. `func increment() async`
2. `func getCount() async -> Int`
Also, provide a simple example of how to create an instance of the actor and call its methods concurrently from two different `Task`s.
```
### Response:
**ERROR:** API request failed: HTTPConnectionPool(host='localhost', port=1234): Read timed out. (read timeout=180)
### Performance Metrics:
* **Tokens/s:** N/A
* **Total Tokens:** N/A
* **Time to First Token:** N/A
* **Stop Reason:** N/A
---
## Test 6: Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
*Source:* `test6.txt`
### Prompt:
```swift
Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
The code must include:
1. A `TimelineProvider` to generate the timeline entries.
2. A `TimelineEntry` struct.
3. The main `Widget` struct.
4. A SwiftUI view for the complication's appearance.
Ensure the code correctly uses the modern WidgetKit framework.
```
### Response:
Here's an example of how you can implement a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family:
```swift
import WidgetKit
import SwiftUI
struct Provider: TimelineProvider {
func placeholder(in context: Context) -> SimpleEntry {
SimpleEntry(date: Date())
}
func getSnapshot(in context: Context, completion: @escaping (SimpleEntry) -> ()) {
let entry = SimpleEntry(date: Date())
completion(entry)
}
func getTimeline(in context: Context, completion: @escaping (Timeline<Entry>) -> ()) {
let currentDate = Date()
let refreshDate = Calendar.current.date(byAdding: .minute, value: 1, to: currentDate)!
let entry = SimpleEntry(date: currentDate)
let timeline = Timeline(entries: [entry], policy: .after(refreshDate))
completion(timeline)
}
}
struct SimpleEntry: TimelineEntry {
let date: Date
}
struct SimpleComplicationEntryView : View {
var entry: Provider.Entry
var body: some View {
Text(entry.date, style: .time)
.widgetURL(URL(string: "my-app://open-app"))
}
}
@main
struct SimpleComplication: Widget {
let kind: String = "SimpleComplication"
var body: some WidgetConfiguration {
StaticConfiguration(kind: kind, provider: Provider()) { entry in
SimpleComplicationEntryView(entry: entry)
}
.configurationDisplayName("Simple Complication")
.description("A simple complication that displays the current date.")
}
}
```
### Performance Metrics:
* **Tokens/s:** 6.29
* **Total Tokens:** 383
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 7: Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
*Source:* `test7.txt`
### Prompt:
```swift
Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
**Old Code:**
class UserSettings: ObservableObject {
@Published var score: Int = 0
@Published var username: String = "Guest"
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
### Response:
Here's how you can refactor the code to use the `@Observable` macro:
```swift
@Observable class UserSettings {
var score: Int = 0
var username: String = "Guest"
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 5.58
* **Total Tokens:** 114
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 8: Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
*Source:* `test8.txt`
### Prompt:
```swift
Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
```
### Response:
**ERROR:** API request failed: HTTPConnectionPool(host='localhost', port=1234): Read timed out. (read timeout=180)
### Performance Metrics:
* **Tokens/s:** N/A
* **Total Tokens:** N/A
* **Time to First Token:** N/A
* **Stop Reason:** N/A
---
## Test 9: Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
*Source:* `test9.txt`
### Prompt:
```swift
Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
The view must:
1. Have a button labeled "Enter Immersive Space".
2. Use the `@Environment(\.openImmersiveSpace)` and `@Environment(\.dismissImmersiveSpace)` variables.
3. Be able to open an immersive space with the ID "MyImmersiveScene".
4. Include a second button inside the immersive space to dismiss it.
```
### Response:
Here's how you can implement this:
```swift
struct MyView: View {
@Environment(\.openImmersiveSpace) var openImmersiveSpace
@Environment(\.dismissImmersiveSpace) var dismissImmersiveSpace
var body: some View {
VStack {
Button("Enter Immersive Space") {
openImmersiveSpace("MyImmersiveScene")
}
if isImmersiveSpaceOpen {
Button("Exit Immersive Space") {
dismissImmersiveSpace()
}
}
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 5.47
* **Total Tokens:** 128
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
## Test 10: Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
*Source:* `test10.txt`
### Prompt:
```swift
Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
This layout should arrange its subviews in a horizontal flow, starting a new row when the current row is full. It should behave similarly to a basic left-aligned flow layout in CSS.
The implementation must conform to the `Layout` protocol and implement both the `sizeThatFits(...)` and `placeSubviews(...)` methods.
```
### Response:
Here's how you can create a custom SwiftUI Layout container called `SimpleFlowLayout`:
```swift
import SwiftUI
struct SimpleFlowLayout: Layout {
func sizeThatFits(proposal: ProposedViewSize, subviews: [Subview]) -> CGSize {
var width = proposal.width
var height = proposal.height
for subview in subviews {
let subviewSize = subview.sizeThatFits(proposal)
if width + subviewSize.width > proposal.width {
width = 0
height += subviewSize.height
}
width += subviewSize.width
}
return CGSize(width: width, height: height)
}
func placeSubviews(in bounds: CGRect, proposal: ProposedViewSize, subviews: [Subview]) {
var x = bounds.minX
var y = bounds.minY
var rowHeight = 0.0
for subview in subviews {
let subviewSize = subview.sizeThatFits(proposal)
if x + subviewSize.width > bounds.width {
x = bounds.minX
y += CGFloat(rowHeight)
rowHeight = 0
}
subview.place(at: CGRect(x: x, y: y, width: subviewSize.width, height: subviewSize.height))
x += subviewSize.width
rowHeight = max(rowHeight, subviewSize.height)
}
}
}
```
### Performance Metrics:
* **Tokens/s:** 5.55
* **Total Tokens:** 330
* **Time to First Token:** 0.0s
* **Stop Reason:** stop
---
+14
View File
@@ -0,0 +1,14 @@
Write a Swift function that solves the FizzBuzz problem.
The function must have the exact signature:
`func generateFizzBuzz(upTo max: Int) -> [String]`
It must not print directly to the console. Instead, it should return an array of strings.
Rules:
1. For numbers divisible by 3, the string should be "Fizz".
2. For numbers divisible by 5, the string should be "Buzz".
3. For numbers divisible by both 3 and 5, the string should be "FizzBuzz".
4. Otherwise, it should be the number itself as a string.
Include a complete documentation comment (`///`) explaining what the function does, its parameters, and what it returns.
+5
View File
@@ -0,0 +1,5 @@
Create a custom SwiftUI Layout container called `SimpleFlowLayout`.
This layout should arrange its subviews in a horizontal flow, starting a new row when the current row is full. It should behave similarly to a basic left-aligned flow layout in CSS.
The implementation must conform to the `Layout` protocol and implement both the `sizeThatFits(...)` and `placeSubviews(...)` methods.
+10
View File
@@ -0,0 +1,10 @@
Create a complete SwiftUI view for a user profile card.
The view should be named `UserProfileCard` and be initialized with a simple `User` struct containing `name: String`, `handle: String`, and `avatarURL: URL`.
Requirements:
- Use an `AsyncImage` to load the user's avatar from the URL.
- Display the user's name in a `.headline` font and their handle (e.g., "@username") in a `.subheadline` font with a secondary color.
- Include a "Follow" button that uses the "person.badge.plus" SF Symbol.
- Arrange the elements cleanly inside an HStack with appropriate spacing.
- The entire card should have a subtle shadow and rounded corners.
+23
View File
@@ -0,0 +1,23 @@
I have this old networking code that uses a completion handler. Please refactor it to use modern Swift Concurrency with async/await.
The new function should be marked with `async throws` and return a `[Post]` object upon success. Also, include an example of how to call this new async function inside a `Task` with a `do-catch` block.
**Old Code:**
struct Post: Codable {
let id: Int
let title: String
}
func fetchPosts(completion: @escaping (Result<[Post], Error>) -> Void) {
guard let url = URL(string: "https://api.example.com/posts") else { return }
URLSession.shared.dataTask(with: url) { data, _, error in
if let error = error { completion(.failure(error)); return }
guard let data = data else { return }
do {
let posts = try JSONDecoder().decode([Post].self, from: data)
completion(.success(posts))
} catch {
completion(.failure(error))
}
}.resume()
}
+5
View File
@@ -0,0 +1,5 @@
Create a complete SwiftData example for a macOS 26 app.
You must define two models: `Author` and `Book`. An `Author` can have many `Book`s (a one-to-many relationship).
Then, create a SwiftUI view that displays a list of all authors. When an author's name is tapped, it should navigate to a detail view that shows a list of all the books written by that specific author. Use a SwiftData `@Query` to fetch the data.
+7
View File
@@ -0,0 +1,7 @@
Write a thread-safe counter class in Swift using an `actor`.
The actor should be named `SafeCounter`. It must have a private property to hold the current count and two public methods:
1. `func increment() async`
2. `func getCount() async -> Int`
Also, provide a simple example of how to create an instance of the actor and call its methods concurrently from two different `Task`s.
+9
View File
@@ -0,0 +1,9 @@
Create the code for a simple, non-configurable watchOS 26 complication that displays the current date in the `.accessoryRectangular` family.
The code must include:
1. A `TimelineProvider` to generate the timeline entries.
2. A `TimelineEntry` struct.
3. The main `Widget` struct.
4. A SwiftUI view for the complication's appearance.
Ensure the code correctly uses the modern WidgetKit framework.
+17
View File
@@ -0,0 +1,17 @@
Refactor this SwiftUI view and its `ObservableObject` to use the modern `@Observable` macro introduced in Swift 5.9. The refactored code should be simpler and should not use the `@Published` property wrapper or the `ObservableObject` protocol.
**Old Code:**
class UserSettings: ObservableObject {
@Published var score: Int = 0
@Published var username: String = "Guest"
}
struct SettingsView: View {
@StateObject private var settings = UserSettings()
var body: some View {
Form {
TextField("Username", text: $settings.username)
Stepper("Score: \(settings.score)", value: $settings.score)
}
}
}
+1
View File
@@ -0,0 +1 @@
Create the code for a simple, configurable WidgetKit widget for iOS 26. The widget should display a single "Note" string. The configuration logic must use the modern App Intents framework, allowing the user to edit the note's text directly from the widget's configuration screen. Do not use the old `INIntent` based system.
+7
View File
@@ -0,0 +1,7 @@
Write a complete SwiftUI view for visionOS 26 that presents a fully immersive space when a button is tapped.
The view must:
1. Have a button labeled "Enter Immersive Space".
2. Use the `@Environment(\.openImmersiveSpace)` and `@Environment(\.dismissImmersiveSpace)` variables.
3. Be able to open an immersive space with the ID "MyImmersiveScene".
4. Include a second button inside the immersive space to dismiss it.